mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-27 18:31:50 +01:00
f55f569783
Added 1600x900 resolution to all packs that didn't have it.
164 lines
3.4 KiB
Plaintext
164 lines
3.4 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010118300,0005000010117200,0005000010104D00
|
|
name = "Resoluton"
|
|
path = "Monster Hunter 3 Ultimate/Graphics/Resolution"
|
|
description = Changes the games resolution.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1920x1080 (Default)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 1280x720
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
# All 1080p Textures - 0x001,0x011,0x01a
|
|
# 0x001=(Video Playback)
|
|
# 0x011=(Depth Stencil 24 bit)
|
|
# 0x01a=(Game Renderer)
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
formats = 0x01a,0x011
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width / $gameWidth) * 1920
|
|
overwriteHeight = ($height / $gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
formats = 0x01a,0x011
|
|
tileModesExcluded = 0x001 # For Video Playback
|
|
overwriteWidth = ($width / $gameWidth) * 1920
|
|
overwriteHeight = ($height / $gameHeight) * 1080
|
|
|
|
# Required - GamePad
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x01a,0x011
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
# Required - GamePad
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x01a,0x011
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
# -----------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
# Top to bottom View depth
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x80e,0x011
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 1024
|
|
|
|
# Required - Half Res
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x01a
|
|
overwriteWidth = ($width / $gameWidth) * 960
|
|
overwriteHeight = ($height / $gameHeight) * 544
|
|
|
|
# Required - Half Res
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x01a
|
|
overwriteWidth = ($width / $gameWidth) * 960
|
|
overwriteHeight = ($height / $gameHeight) * 540
|
|
|
|
# 1/4 Scale
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
formats = 0x01a
|
|
overwriteWidth = ($width / $gameWidth) * 480
|
|
overwriteHeight = ($height / $gameHeight) * 272
|
|
|
|
# 1/4 Scale
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
formats = 0x01a
|
|
overwriteWidth = ($width / $gameWidth) * 480
|
|
overwriteHeight = ($height / $gameHeight) * 270
|