mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
368 lines
7.5 KiB
Plaintext
368 lines
7.5 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1920x1080 (HD Default)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 1280x720
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.65
|
|
$scaleShader = 1.0
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1920x1080 (HD) x2 sub scaling
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 2
|
|
$dither = 0.65
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 2560x1440 (2k)
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.66
|
|
$scaleShader = 1.0 #(1920.0/2560.0)
|
|
|
|
[Preset]
|
|
name = 2560x1440 (2k) x2 sub scaling
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 2
|
|
$dither = 0.75
|
|
$scaleShader = (1920.0/2560.0)
|
|
|
|
[Preset]
|
|
name = 3200x1800 (3k)
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.75
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x2)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.76
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x2) x2 sub scaling
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 2
|
|
$dither = 0.745
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2880 (5k)
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.95
|
|
$scaleShader = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2880 (5k)x2 sub scaling
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 2
|
|
$dither = 0.95
|
|
$scaleShader = 1.0
|
|
|
|
// Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9 HD)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = (1920.0/2560.0)
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.66
|
|
$scaleShader = (2560.0/3440.0)
|
|
|
|
[Preset]
|
|
name = 5160x2160 (4k 21:9)
|
|
$width = 5160
|
|
$height = 2160
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.76
|
|
$scaleShader = (3840.0/5160.0)
|
|
|
|
// 48:9 Aspect Ratio
|
|
|
|
#[Preset] ## Too broken, disabled
|
|
#name = 7680x1440 (48:9)
|
|
#$width = 7680
|
|
#$height = 1440
|
|
#$gameWidth= 1920
|
|
#$gameHeight= 1080
|
|
#$internalRes = 1
|
|
#$dither = 0.66
|
|
#$scaleShader = (2560.0/7680.0)
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9 HD)
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth= 1920
|
|
$gameHeight= 1080
|
|
$internalRes = 1
|
|
$dither = 0.5
|
|
$scaleShader = (1920.0/5760.0)
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
#formats = 0x80e,0x019,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
#formatsExcluded = 0x41A
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
|
|
|
[TextureRedefine] #Shadows
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005 #,0x034,0x431,0x034
|
|
overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (1024*$internalRes)
|
|
|
|
[TextureRedefine] #Shadows
|
|
width = 1024
|
|
height = 544
|
|
formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
|
|
overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
#formats = 0x816,0x806,0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
#formats = 0x816,0x806,0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
formats = 0x806,0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (512*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (512*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 360
|
|
#height = 346
|
|
##formats =
|
|
#overwriteWidth = ($width/$gameWidth) * (360*$internalRes*$scaleShader)
|
|
#overwriteHeight = ($height/$gameHeight) * (346*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
#formats = 0x816
|
|
#formatsExcluded = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 240
|
|
height = 135
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (240*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (135*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (128*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (80*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 67
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * (120*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (67*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 33
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * (60*$internalRes*$scaleShader)
|
|
overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 4
|
|
#height = 4
|
|
##formats =
|
|
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|