mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
129e8af0e8
Also move credits to rules.txt, they're too much Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out". So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
13 lines
481 B
Plaintext
13 lines
481 B
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - Color Tweak + Adjustable Bloom"
|
|
version = 2
|
|
|
|
# Credit:
|
|
# getdls for contrasty
|
|
# bestminr for vibrance logic
|
|
# kiri, navras for tone mapping
|
|
# navras seperate contrasty from AARemoval
|
|
|
|
# approximate ACES Filmic ~ https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
|
|
# SweetFX Tone mapping by Christian Cann Schuldt Jensen ~ CeeJay.dk |