cemu_graphic_packs/Resolutions/SuperMarioMaker_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 000500001018DB00,000500001018DC00,000500001018DD00
name = Resolution
path = "Super Mario Maker/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Output, 3D Rendering Style
width = 1280
height = 720
formats = 0x019,0x80e,0x001,0x419,0x816
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Sprite Styles
[TextureRedefine]
width = 928
height = 528
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 928
overwriteHeight = ($height/$gameHeight) * 528
[TextureRedefine]
width = 912
height = 516
formats = 0x019,0x80e,0x001
overwriteWidth = ($width/$gameWidth) * 912
overwriteHeight = ($height/$gameHeight) * 516
[TextureRedefine]
width = 928
height = 516
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 928
overwriteHeight = ($height/$gameHeight) * 516
[TextureRedefine]
width = 1024
height = 528
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 528