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https://github.com/cemu-project/cemu_graphic_packs.git
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b969a61b7b
* Move shadow packs to main pack As talked about in #143 * remove splatoon shader edit Same shader is also in the main pack... confusing * Add end-screen fix for shadow scaling Also added a label. Could mean that there's a need to scale a different shader like https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1920.0;
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$scaleFactorY = $fullHeight / 1080.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "The Legend of Zelda: Twilight Princess HD - <?=$title?>"
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version = 2
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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formatsExcluded = 0x8 # exclude the menu background textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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[TextureRedefine] #colour grading
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width = 480
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height = 270
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formats = 0x01a
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#overwriteWidth = <?=round($scaleFactorX*480)?>
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#overwriteHeight = <?=round($scaleFactorY*270)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1920)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # shadows
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width = 384
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height = 384
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#formats = 0x5 # find the format
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overwriteWidth = <?=round($scaleFactorY*384)?>
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overwriteHeight = <?=round($scaleFactorY*384)?>
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