mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
00e2eb580c
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons). Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
[XCX_LOOT_FORCECHEST]
|
|
moduleMatches = 0xF882D5CF, 0x30B6E091, 0xAB97DE6B ; 1.0.1E, 1.0.2U, 1.0.1U
|
|
|
|
codeCaveSize = 0x30
|
|
|
|
0x00000000 = .byte $forced
|
|
0x00000004 = .byte $treasure
|
|
_forced = 0x00000000
|
|
_treasure = 0x00000004
|
|
|
|
; ----------------------------------------------------------------------------
|
|
; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
|
|
; WHAT : Force the chest quality
|
|
|
|
_goForced = 0x00000008
|
|
0x00000008 = lis r28, _forced@ha
|
|
0x0000000C = lbz r28, _forced@l(r28)
|
|
0x00000010 = cmpwi r28, 0
|
|
0x00000014 = bnelr
|
|
0x00000018 = mr. r28, r3
|
|
0x0000001C = blr
|
|
|
|
0x021AAFA4 = bla _goForced
|
|
|
|
; ----------------------------------------------------------------------------
|
|
; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
|
|
; WHAT : Override the chest quality you get when the game initially decided you get no chest at all
|
|
; : It's a bit tough to explain, but the function calcRank does this:
|
|
; : 1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
|
|
; : 2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
|
|
; : 3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
|
|
; : 4) No chest at all, exit with no chest (0)
|
|
; : --> The mod below only changes this last step. So even if you put value 1 (gold chest), you'll still get a silver chest if the game succeeded the step 2.
|
|
|
|
_goTreasure = 0x00000020
|
|
0x00000020 = lis r3, _treasure@ha
|
|
0x00000024 = lbz r3, _treasure@l(r3)
|
|
0x00000028 = blr
|
|
|
|
0x21AAF18 = bla _goTreasure ; li r3, 1 ; 0 = nothing (default), 1 = gold, 2 = silver, 3 = bronze
|