mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 02:41:50 +01:00
e82e1f0563
Replace game's post-aa with fxaa3.11 pc version, more performance heavy. Some settings can be tweaked, see rules.txt.
39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - FXAA"
|
|
version = 2
|
|
|
|
|
|
# Subpix:
|
|
# Choose the amount of sub-pixel aliasing removal.
|
|
# This can affect sharpness.
|
|
# 1.00 - upper limit (softer)
|
|
# 0.75 - default amount of filtering
|
|
# 0.50 - lower limit (sharper, less sub-pixel aliasing removal)
|
|
# 0.25 - almost off
|
|
# 0.00 - completely off
|
|
|
|
# EdgeThreshold:
|
|
# The minimum amount of local contrast required to apply algorithm.
|
|
# 0.333 - too little (faster)
|
|
# 0.250 - low quality
|
|
# 0.166 - default
|
|
# 0.125 - high quality
|
|
# 0.063 - overkill (slower)
|
|
|
|
# EdgeThresholdMin:
|
|
# Trims the algorithm from processing darks.
|
|
# 0.0833 - upper limit (default, the start of visible unfiltered edges)
|
|
# 0.0625 - high quality (faster)
|
|
# 0.0312 - visible limit (slower)
|
|
|
|
|
|
# Credit: Kiri, NAVras
|
|
|
|
|
|
[TextureRedefine] #Luma
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x1
|
|
overwriteFormat = 0x5
|
|
tileModesExcluded = 0x001 |