mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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00e2eb580c
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons). Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
78 lines
2.0 KiB
Plaintext
78 lines
2.0 KiB
Plaintext
[XCX_UNLOCKAUGMENTS_1E]
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moduleMatches = 0xF882D5CF ; 1.0.1E
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuArmsCompanyDeviceList::CheckEnableCreateByDeviceID
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; WHAT : Unlimited augments
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0x02A817A0 = li r3, 0 ; all augments are known
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0x02A817C8 = bla _checkIgnore ; ignore requirements
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0x02A81A3C = bla _checkIgnoreEnd ; ignore requirements (end game)
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#####################################################################################
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[XCX_UNLOCKAUGMENTS_2U]
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moduleMatches = 0x30B6E091 ; 1.0.2U
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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0x02A81790 = li r3, 0 ; all augments are known
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0x02A817B8 = bla _checkIgnore ; ignore requirements
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0x02A81A2C = bla _checkIgnoreEnd ; ignore requirements (end game)
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#####################################################################################
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[XCX_UNLOCKAUGMENTS_1U]
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x1C
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0x00000000 = .byte $checkIgnore
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0x00000001 = .byte $checkIgnoreEnd
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_ignore = 0x00000000
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_end = 0x00000001
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_checkIgnore = 0x00000004
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0x00000004 = lis r4, _ignore@ha
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0x00000008 = lbz r3, _ignore@l(r4)
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0x0000000C = blr
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_checkIgnoreEnd = 0x00000010
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0x00000010 = lis r3, _end@ha
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0x00000014 = lbz r3, _end@l(r3)
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0x00000018 = blr
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0x02A81714 = li r3, 0 ; all augments are known
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0x02A8173C = bla _checkIgnore ; ignore requirements
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0x02A819B0 = bla _checkIgnoreEnd ; ignore requirements (end game)
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