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https://github.com/cemu-project/cemu_graphic_packs.git
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65 lines
1.5 KiB
Plaintext
65 lines
1.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 2560x1080 (21:9)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = 1280
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overwriteHeight = 540
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 640
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overwriteHeight = 270
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 2048
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overwriteHeight = 1080
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 852
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overwriteHeight = 360
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 1024
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overwriteHeight = 432
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 512
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overwriteHeight = 216
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 320
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#overwriteHeight = 135
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 160
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#overwriteHeight = 104 |