mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
177 lines
3.9 KiB
Plaintext
177 lines
3.9 KiB
Plaintext
[Definition]
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titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
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name = "Resolution"
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path = Virtual Console/N64/Graphics/Resolution
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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N64 Resolutions----------------------------------
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[Preset]
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name = ~~~Original N64 Resolutions~~~ (4:3)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 640x480 (Original N64) (480i)
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$width = 853
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 960x720 (720i)
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1280x960 2x
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$width = 1707
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$height = 960
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1536x1152 (1080i)
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$width = 2048
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$height = 1152
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 1920x1440 3x (1440i)
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 2048x1536
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$width = 2731
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$height = 1536
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 2560x1920 (1800i)
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$width = 3413
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$height = 1920
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 3200x2400 5x
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$width = 4267
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$height = 2400
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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[Preset]
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name = 3840x2880 6x (4k)
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1088
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$GPgameWidth = 864
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$GPgameHeight = 480
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$VCPgameWidth = 640
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#Game Viewports-------------------------------------------
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x01a,0x011
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overwriteWidth = ($width/1280) * 1280
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overwriteHeight = ($height/720) * 720
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[TextureRedefine]
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width = 640
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height = 480
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formats = 0x01a,0x011
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overwriteWidth = ($width/640) * 640
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overwriteHeight = ($height/480) * 480
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[TextureRedefine]
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width = 960
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height = 720
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formats = 0x01a
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overwriteWidth = ($width/960) * 960
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overwriteHeight = ($height/720) * 720
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#TV Viewports---------------------------------------------
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[TextureRedefine]
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width = 1920
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height = 1080
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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#Gamepad Viewports-----------------------------------------
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 864
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overwriteHeight = ($height/$GPgameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$GPgameWidth) * 854
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overwriteHeight = ($height/$GPgameHeight) * 480
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#VC Menu-------------------------------------------------
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#please add it here if you figure out how to scale the menu seperate, so it can look good at low res
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