mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-28 19:01:51 +01:00
f55f569783
Added 1600x900 resolution to all packs that didn't have it.
242 lines
5.1 KiB
Plaintext
242 lines
5.1 KiB
Plaintext
[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = Resolution
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path = "Nintendo Land/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Blur Map
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Blur Map
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width = 640
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height = 360
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Blur Map
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Bloom Map
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Map
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Bloom Mip
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width = 256
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height = 128
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Mip
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine] # Bloom Mip
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width = 160
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height = 90
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Bloom Mip
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Bloom Mip
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width = 96
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height = 48
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # Bloom Mip
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width = 80
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height = 45
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine] # Bloom Mip
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine] # Bloom Mip
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width = 40
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height = 22
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Blur Map
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width = 448
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height = 240
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Blur Map
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width = 424
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height = 240
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overwriteWidth = ($width / $gameWidth) * 424
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Blur Map
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width = 213
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height = 120
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overwriteWidth = ($width / $gameWidth) * 213
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Gamepad Bloom Map
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width = 224
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height = 128
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overwriteWidth = ($width / $gameWidth) * 224
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Gamepad Bloom Mip
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width = 212
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height = 120
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overwriteWidth = ($width / $gameWidth) * 212
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Gamepad Bloom Mip
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width = 106
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height = 60
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overwriteWidth = ($width / $gameWidth) * 106
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overwriteHeight = ($height / $gameHeight) * 60
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[TextureRedefine] # Gamepad Bloom Mip
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width = 53
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height = 30
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overwriteWidth = ($width / $gameWidth) * 53
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overwriteHeight = ($height / $gameHeight) * 30
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[TextureRedefine] # Gamepad Bloom Mip
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # Gamepad Bloom Mip
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width = 26
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height = 15
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overwriteWidth = ($width / $gameWidth) * 26
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overwriteHeight = ($height / $gameHeight) * 15
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