mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
cef816f42c
please let me know of any issues
302 lines
6.0 KiB
Plaintext
302 lines
6.0 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101DF400,00050002101DF401,00050000101DF500
|
|
name = Resolution
|
|
path = "Pokken Tournament/Graphics/Resolution"
|
|
description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 1280x720 (Native Render)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 320x180 (Native Render)
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 640x360 (Native Render)
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 960x540 (Native Render)
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 1600x900 (Native Render)
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 1920x1080 (Native Render)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 2560x1440 (Native Render)
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 3200x1800 (Native Render)
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 3840x2160 (Native Render)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 1280
|
|
|
|
[Preset]
|
|
name = 5120x2880 (Native Render)
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$renderWidth = 960
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x33
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth)*1280
|
|
overwriteHeight = ($height/$gameHeight)*720
|
|
|
|
[TextureRedefine] # In-Game Resolution
|
|
width = 960
|
|
height = 720
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*960
|
|
overwriteHeight = ($height/$gameHeight)*720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width/$gameWidth)*640
|
|
overwriteHeight = ($height/$gameHeight)*368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth)*640
|
|
overwriteHeight = ($height/$gameHeight)*360
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 480
|
|
height = 288
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*480
|
|
overwriteHeight = ($height/$gameHeight)*288
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
|
|
overwriteHeight = ($height/$gameHeight)*256
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 256
|
|
height = 144
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*256
|
|
overwriteHeight = ($height/$gameHeight)*144
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
|
|
overwriteHeight = ($height/$gameHeight)*128
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 128
|
|
height = 80
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
|
|
overwriteHeight = ($height/$gameHeight)*80
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 128
|
|
height = 72
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*128
|
|
overwriteHeight = ($height/$gameHeight)*72
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 120
|
|
height = 72
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*120
|
|
overwriteHeight = ($height/$gameHeight)*72
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
|
|
overwriteHeight = ($height/$gameHeight)*64
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 64
|
|
height = 36
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*64
|
|
overwriteHeight = ($height/$gameHeight)*36
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 32
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
|
|
overwriteHeight = ($height/$gameHeight)*32
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 32
|
|
height = 18
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*32
|
|
overwriteHeight = ($height/$gameHeight)*18
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 16
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
|
|
overwriteHeight = ($height/$gameHeight)*16
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 16
|
|
height = 9
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*16
|
|
overwriteHeight = ($height/$gameHeight)*9
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 8
|
|
height = 8
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
|
|
overwriteHeight = ($height/$gameHeight)*8
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 8
|
|
height = 4
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*8
|
|
overwriteHeight = ($height/$gameHeight)*4
|
|
|
|
[TextureRedefine] # Blur Mip
|
|
width = 4
|
|
height = 2
|
|
formats = 0x816
|
|
overwriteWidth = ($width*($gameWidth/$renderWidth)/$gameWidth)*4
|
|
overwriteHeight = ($height/$gameHeight)*2
|