mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 18:19:16 +01:00
c374533ac0
defeats the purpose of them being there if commented out
241 lines
4.3 KiB
Plaintext
241 lines
4.3 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - 3200x1800"
|
|
version = 2
|
|
|
|
[TextureRedefine] #TV
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x19,0x1a
|
|
overwriteFormat = 0x1f
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1800
|
|
|
|
[TextureRedefine] #TV
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1800
|
|
|
|
[TextureRedefine] #TV2
|
|
width = 1280
|
|
height = 721
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1802
|
|
|
|
[TextureRedefine] #TV3
|
|
width = 1280
|
|
height = 608
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1520
|
|
|
|
[TextureRedefine] #TV4
|
|
width = 1152
|
|
height = 648
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1800
|
|
|
|
[TextureRedefine] #half-res1, soft pass toon shader,
|
|
width = 640
|
|
height = 360
|
|
formatsExcluded = 0x431
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = 1600
|
|
overwriteHeight = 900
|
|
|
|
[TextureRedefine] #half-res2
|
|
width = 640
|
|
height = 290
|
|
overwriteWidth = 1600
|
|
overwriteHeight = 725
|
|
|
|
[TextureRedefine] #half-res3
|
|
width = 640
|
|
height = 288
|
|
overwriteWidth = 1600
|
|
overwriteHeight = 720
|
|
|
|
[TextureRedefine] #half-res4
|
|
width = 640
|
|
height = 361
|
|
overwriteWidth = 1600
|
|
overwriteHeight = 901
|
|
|
|
[TextureRedefine] #q-res1 Main bloom pass, AO
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = 800
|
|
overwriteHeight = 450
|
|
|
|
#[TextureRedefine] #q-res2
|
|
#width = 320
|
|
#height = 145
|
|
#overwriteWidth = 800
|
|
#overwriteHeight = 362
|
|
|
|
#[TextureRedefine] #q-res3
|
|
#width = 320
|
|
#height = 144
|
|
#overwriteWidth = 800
|
|
#overwriteHeight = 360
|
|
|
|
[TextureRedefine] # O
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = 200
|
|
overwriteHeight = 112
|
|
|
|
[TextureRedefine] # M
|
|
width = 80
|
|
height = 44
|
|
overwriteWidth = 200
|
|
overwriteHeight = 110
|
|
|
|
[TextureRedefine] # G
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = 100
|
|
overwriteHeight = 55
|
|
|
|
[TextureRedefine] #fog
|
|
width = 720
|
|
height = 360
|
|
overwriteWidth = 1800
|
|
overwriteHeight = 900
|
|
|
|
[TextureRedefine] # gamepad
|
|
width = 854
|
|
height = 480
|
|
#overwriteWidth = 1920
|
|
#overwriteHeight = 1080
|
|
|
|
[TextureRedefine] #dyeing inventory
|
|
width = 1280
|
|
height = 400
|
|
overwriteWidth = 3200
|
|
overwriteHeight = 1000
|
|
|
|
[TextureRedefine] #blur behind stable and shop menu
|
|
width = 960
|
|
height = 540
|
|
tileModesExcluded = 0x001 #for 1080p video
|
|
overwriteWidth = 2400
|
|
overwriteHeight = 1350
|
|
|
|
[TextureRedefine] #dialog box
|
|
width = 612
|
|
height = 128
|
|
overwriteWidth = 1530
|
|
overwriteHeight = 320
|
|
|
|
[TextureRedefine] #campfire ui box
|
|
width = 564
|
|
height = 128
|
|
overwriteWidth = 320
|
|
overwriteHeight = 384
|
|
|
|
[TextureRedefine] #selection boxes
|
|
width = 247
|
|
height = 52
|
|
overwriteWidth = 618
|
|
overwriteHeight = 130
|
|
|
|
[TextureRedefine] #new item box
|
|
width = 566
|
|
height = 216
|
|
overwriteWidth = 1200
|
|
overwriteHeight = 540
|
|
|
|
[TextureRedefine] #some blur related shit
|
|
width = 480
|
|
height = 270
|
|
formatsExcluded = 0x431
|
|
overwriteWidth = 1200
|
|
overwriteHeight = 675
|
|
|
|
[TextureRedefine] #divine beast 3d minimap
|
|
width = 512
|
|
height = 288
|
|
overwriteWidth = 1280
|
|
overwriteHeight = 720
|
|
|
|
[TextureRedefine] #minimap
|
|
width = 192
|
|
height = 192
|
|
formats = 0x019
|
|
overwriteWidth = 480
|
|
overwriteHeight = 480
|
|
|
|
[TextureRedefine] #map
|
|
width = 1500
|
|
height = 720
|
|
overwriteWidth = 3750
|
|
overwriteHeight = 1800
|
|
|
|
[TextureRedefine] #hero mode path
|
|
width = 1920
|
|
height = 912
|
|
overwriteWidth = 4800
|
|
overwriteHeight = 2280
|
|
|
|
[TextureRedefine] #open inventory and use weapon boxes
|
|
width = 495
|
|
height = 355
|
|
overwriteWidth = 1238
|
|
overwriteHeight = 888
|
|
|
|
[TextureRedefine] #choose weapon box
|
|
width = 555
|
|
height = 355
|
|
overwriteWidth = 1388
|
|
overwriteHeight = 888
|
|
|
|
[TextureRedefine] #choose bow box
|
|
width = 675
|
|
height = 355
|
|
overwriteWidth = 1688
|
|
overwriteHeight = 888
|
|
|
|
[TextureRedefine] #action blur
|
|
width = 416
|
|
height = 233
|
|
overwriteWidth = 1040
|
|
overwriteHeight = 583
|
|
|
|
[TextureRedefine] #inventory background blur
|
|
width = 320
|
|
height = 180
|
|
formats = 0x19
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = 800
|
|
overwriteHeight = 450
|
|
|
|
[TextureRedefine] #inventory background bloom
|
|
width = 320
|
|
height = 180
|
|
formats = 0x1a
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = 800
|
|
overwriteHeight = 450
|
|
|
|
[TextureRedefine] #lines on map
|
|
width = 13
|
|
height = 305
|
|
#overwriteFormat = 0x234
|
|
|
|
[TextureRedefine] #shadows
|
|
width = 360
|
|
height = 360
|
|
formats = 0x005
|
|
overwriteWidth = 900 #x2.5
|
|
overwriteHeight = 900 #x2.5
|
|
|
|
[TextureRedefine] #shadows
|
|
width = 720
|
|
height = 720
|
|
formats = 0x005
|
|
overwriteWidth = 1800 #x2.5
|
|
overwriteHeight = 1800 #x2.5 |