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https://github.com/cemu-project/cemu_graphic_packs.git
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19bd76df1e
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal * [DKCTF] Actually remove old shaders * EXZAP * [DKCTF] version = 2 * [Shadows] version = 2 * [MK8] version = 2 * [Baeonetta] version = 2 * [XCX] version = 2 * [3D World] version = 2 * [Smash] version = 2 * [ROL] version = 2 * [Pikmin] version = 2 * [Tekken] version = 2 * [WindWaker] version = 2 * [TwilightPrincess] version = 2 * [NSMBU] version = 2
91 lines
1.5 KiB
Plaintext
91 lines
1.5 KiB
Plaintext
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 540p"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 60
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overwriteHeight = 34
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 30
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overwriteHeight = 17
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 15
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overwriteHeight = 8
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 4
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 410
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overwriteHeight = 205
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 365
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overwriteHeight = 183
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 210
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overwriteHeight = 105
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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