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Only works on the latest game version for now! It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way. I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit. P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians). P.P.S. The cheats got removed since we've got them in separate packs.
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Since this work isn't wholy mine anymore I feel it needs a readme.
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Thanks to the contributors Crementif and EpigramX and as always Rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out.
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Credits for the Arrow fix go to EpigramX and the initial porting of it to fps++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all of the original code in hope that it is easier to understand now. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on discord. I would like to avoid situations where a whole bunch of lines are copy pasted into fps++, where 90% of them don't do anything, claiming it fixes things it doesnt. And fragmenting the user base with regards to which fps++ they should use. |