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https://github.com/cemu-project/cemu_graphic_packs.git
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983c603386
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
101 lines
2.5 KiB
Plaintext
101 lines
2.5 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = "Hyrule Warriors - <?=$title?>"
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version = 2
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[TextureRedefine] #Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Game Resolution (Co-Op)
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width = 864
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Gamepad (Co-Op)
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width = 648
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height = 368
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #Only saw depth in Nsight
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width = 640
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height = 360
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formatsExcluded = 0x35
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #Lighting?
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width = 322
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height = 182
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overwriteWidth = <?=round($scaleFactorX*322)?>
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overwriteHeight = <?=round($scaleFactorY*182)?>
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[TextureRedefine] #Dupe of Main Game
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width = 320
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height = 180
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formatsExcluded = 0x35,0x433
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #Lighting Blur?
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width = 162
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height = 92
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overwriteWidth = <?=round($scaleFactorX*162)?>
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overwriteHeight = <?=round($scaleFactorY*92)?>
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[TextureRedefine] #Lighting Blur?
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine] #Dupe of Main Game?
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width = 64
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height = 64
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorX*64)?>
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#overwriteHeight = <?=round($scaleFactorY*64)?>
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[TextureRedefine] #Dupe of Main Game?
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width = 16
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height = 16
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorX*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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[TextureRedefine] #Dupe of Main Game?
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width = 4
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height = 4
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorX*6)?>
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#overwriteHeight = <?=round($scaleFactorY*6)?>
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[TextureRedefine] #Dupe of Main Game?
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width = 1
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height = 1
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formats = 0x005
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#overwriteWidth = <?=round($scaleFactorX*1)?>
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#overwriteHeight = <?=round($scaleFactorY*1)?>
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