cemu_graphic_packs/Source/Splatoon_Resolution/rules.txt
Michael 9b9133ec73 Remove 3840x1600 resolution for rounding errors
Change it to 4300x1800 in BotW only per request
2018-11-18 14:05:18 -08:00

491 lines
9.3 KiB
Plaintext

[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = Resolution
path = "Splatoon/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
// TV
[TextureRedefine]
width = 1280
height = 720
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
// Blur
[TextureRedefine]
width = 640
height = 368
formats = 0x19,0x80e
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x19
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 320
height = 192
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
// Bloom
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 256
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 160
height = 96
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine]
width = 96
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 24
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11
// Inkopolis News
[TextureRedefine]
width = 1024
height = 576
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine] # Blur
width = 256
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
// Zoom
[TextureRedefine]
width = 512
height = 228
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 228
[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252
// Gamepad
[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 848
height = 480
overwriteWidth = ($width / $gameWidth) * 848
overwriteHeight = ($height / $gameHeight) * 480
// Gamepad Blur
[TextureRedefine]
width = 448
height = 240
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine]
width = 424
height = 240
overwriteWidth = ($width / $gameWidth) * 424
overwriteHeight = ($height / $gameHeight) * 240
// Gamepad Bloom
[TextureRedefine]
width = 224
height = 128
overwriteWidth = ($width / $gameWidth) * 224
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 212
height = 120
overwriteWidth = ($width / $gameWidth) * 212
overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine]
width = 106
height = 60
overwriteWidth = ($width / $gameWidth) * 106
overwriteHeight = ($height / $gameHeight) * 60
[TextureRedefine]
width = 53
height = 30
overwriteWidth = ($width / $gameWidth) * 53
overwriteHeight = ($height / $gameHeight) * 30
[TextureRedefine]
width = 26
height = 15
overwriteWidth = ($width / $gameWidth) * 26
overwriteHeight = ($height / $gameHeight) * 15
[TextureRedefine]
width = 13
height = 7
overwriteWidth = ($width / $gameWidth) * 13
overwriteHeight = ($height / $gameHeight) * 7