cemu_graphic_packs/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt
Crementif 50a397c02f [BotW] Group GPU workarounds to tidy stuff up
(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
2019-06-13 17:58:41 +02:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke"
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
version = 3
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1