cemu_graphic_packs/Enthusiast/XCX_4320p/rules.txt
getdls 72a4a92202 XCX FMV fix, fix regression formats (#37)
* XCX probe and dialog fix

FIX Dialog will fade instead of black screen
FIX Gamepad probe no longer breaks
FIX Intro movie plays instead of green screen. Decoding is mostly broken

* Ghost Blade HD  (2160p)

Ghost Blade HD 3x scale 2160

* XCX FMV fix, regression commas fix

FIX intro FMV now shows background,
FIX Regression, removed space between commas in formats,
2017-03-09 16:26:30 -08:00

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 4320p (8K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 #intro FMV background
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x001,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix, XCX LogoNLA
overwriteWidth = 3840
overwriteHeight = 2560
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1280
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 4096
overwriteHeight = 2880
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 2556
overwriteHeight = 1440
[TextureRedefine] # gamepad, Scale proprotionally or probe list view breaks
width = 854
height = 480
overwriteWidth = 5120
overwriteHeight = 2880
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 3072
overwriteHeight = 1728
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
width = 160
height = 90
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine]# Probe Beacon glow.
width = 80
height = 46
formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 480
#overwriteHeight = 276