cemu_graphic_packs/Quality/SuperMario3DWorld_1800p/rules.txt
Crementif 908ab8acdc Splitted SM3DW and CTTT. Added partial DoF and Bloom fix.
Splitted Super Mario 3D World and Captain Toad: Treasure Tracker as both are getting their own shaders. Both are partial due to mips which are hard to scale and due to the rarity of some of the bloom shaders (only in the latest world. Might fix them later but they're awfully long and weird)
2017-10-09 21:26:07 +02:00

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100
name = "Super Mario 3D World - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080