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https://github.com/cemu-project/cemu_graphic_packs.git
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c1b904314d
This reverts commit 306da0b802
.
167 lines
5.7 KiB
Plaintext
167 lines
5.7 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader ef821134ed8dd294 // horizon 2 missing shader
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const float skyboxRed = float($skyboxRed);
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const float skyboxGreen = float($skyboxGreen);
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const float skyboxBlue = float($skyboxBlue);
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const float skyboxMix = float($skyboxMix);
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uniform ivec4 uf_remappedPS[5];
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x25304000 res 4096x4096x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xd) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf42ff800 res 960x540x1 dim 1 tm: 4 format 001a compSel: 1 2 3 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem2;
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layout(location = 1) in vec4 passParameterSem4;
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layout(location = 2) in vec4 passParameterSem5;
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layout(location = 3) in vec4 passParameterSem6;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R125f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem2;
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R1f = passParameterSem4;
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R2f = passParameterSem5;
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R3f = passParameterSem6;
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// 0
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PV0f.x = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[0].w));
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PV0f.y = -(R1f.z) + -(intBitsToFloat(0x42700000));
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R127f.z = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[0].y));
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R4f.w = 1.0;
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PS0f = 1.0 / R3f.z;
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// 1
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R4f.x = mul_nonIEEE(R3f.x, PS0f);
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R4f.y = mul_nonIEEE(R3f.y, PS0f);
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R3f.z = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(uf_remappedPS[0].w)) + PV0f.x);
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R3f.z = clamp(R3f.z, 0.0, 1.0);
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PV1f.w = PV0f.y * intBitsToFloat(0x3dcccccd);
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PV1f.w = clamp(PV1f.w, 0.0, 1.0);
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PS1f = 1.0 / R2f.z;
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// 2
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backupReg0f = R2f.x;
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backupReg1f = R2f.y;
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R2f.x = mul_nonIEEE(backupReg0f, PS1f);
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R2f.y = mul_nonIEEE(backupReg1f, PS1f);
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R2f.z = -(PV1f.w) + 1.0;
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R0f.w = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)),intBitsToFloat(uf_remappedPS[0].y)) + R127f.z);
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R0f.w = clamp(R0f.w, 0.0, 1.0);
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R5f.x = intBitsToFloat(uf_remappedPS[1].x);
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R5f.x = clamp(R5f.x, 0.0, 1.0);
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PS0f = R5f.x;
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R3f.x = (textureLod(textureUnitPS2, R4f.xy,0.0).x);
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R4f.x = (textureLod(textureUnitPS2, R4f.xy,R4f.w).x);
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R2f.x = (texture(textureUnitPS1, R2f.xy).x);
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// 0
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R127f.x = R3f.z + R2f.z;
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R127f.x = clamp(R127f.x, 0.0, 1.0);
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PV0f.x = R127f.x;
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PV0f.y = -(R3f.x) + R4f.x;
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R127f.z = (mul_nonIEEE(-(R0f.w),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].z));
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PV0f.z = R127f.z;
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R126f.w = intBitsToFloat(uf_remappedPS[1].y);
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R126f.w = clamp(R126f.w, 0.0, 1.0);
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R4f.w = 1.0;
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PS0f = R4f.w;
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// 1
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R126f.x = intBitsToFloat(uf_remappedPS[1].z);
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R126f.x = clamp(R126f.x, 0.0, 1.0);
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PV1f.x = R126f.x;
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PV1f.y = -(PV0f.z) + 1.0;
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R126f.z = intBitsToFloat(uf_remappedPS[3].y) + R2f.x;
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R126f.z = clamp(R126f.z, 0.0, 1.0);
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R123f.w = (mul_nonIEEE(PV0f.y,PV0f.x) + R3f.x);
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PV1f.w = R123f.w;
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R3f.z = 0.0;
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PS1f = R3f.z;
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// 2
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backupReg0f = R127f.x;
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R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), R5f.x);
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R126f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), R126f.w);
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PV0f.z = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[2].y));
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R127f.w = (mul_nonIEEE(PV1f.y,backupReg0f) + R127f.z);
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R125f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), PV1f.x);
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PS0f = R125f.z;
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// 3
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tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,-0.0),vec4(R1f.x,R1f.y,R1f.z,0.0));
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PV1f.x = tempf.x;
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PV1f.y = tempf.x;
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PV1f.z = tempf.x;
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PV1f.w = tempf.x;
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tempResultf = log2(PV0f.z);
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if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
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PS1f = tempResultf;
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// 4
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PV0f.x = mul_nonIEEE(R127f.w, PS1f);
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R127f.yzw = vec3(R5f.x,R126f.w,R126f.x) + vec3(-(R127f.x),-(R126f.y),-(R125f.z));
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PS0f = sqrt(PV1f.x);
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// 5
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R123f.w = (mul_nonIEEE(R0f.x,PS0f) + R0f.y);
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R123f.w = clamp(R123f.w, 0.0, 1.0);
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PV1f.w = R123f.w;
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PS1f = exp2(PV0f.x);
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// 6
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R2f.z = mul_nonIEEE(PV1f.w, PV1f.w);
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PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x), PS1f);
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PV0f.w = clamp(PV0f.w, 0.0, 1.0);
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// 7
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PV1f.z = PV0f.w + intBitsToFloat(uf_remappedPS[3].x);
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PV1f.z = clamp(PV1f.z, 0.0, 1.0);
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// 8
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PV0f.y = mul_nonIEEE(PV1f.z, R126f.z);
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// 9
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R0f.x = (mul_nonIEEE(PV0f.y,R125f.z) + R127f.w);
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R0f.y = (mul_nonIEEE(PV0f.y,R126f.y) + R127f.z);
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R1f.z = (mul_nonIEEE(PV0f.y,R127f.x) + R127f.y);
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// 0
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backupReg0f = R0f.x;
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PV0f.x = -(R0f.y) + intBitsToFloat(uf_remappedPS[4].y);
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PV0f.y = -(R1f.z) + intBitsToFloat(uf_remappedPS[4].x);
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PV0f.w = -(backupReg0f) + intBitsToFloat(uf_remappedPS[4].z);
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// 1
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R4f.x = (mul_nonIEEE(PV0f.y,R2f.z) + R1f.z);
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PV1f.x = R4f.x;
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R4f.y = (mul_nonIEEE(PV0f.x,R2f.z) + R0f.y);
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PV1f.y = R4f.y;
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R4f.z = (mul_nonIEEE(PV0f.w,R2f.z) + R0f.x);
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PV1f.z = R4f.z;
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// 2
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R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z);
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R0f.w = R4f.w;
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// 3
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R1f.xyz = vec3(R3f.z,R3f.y,R3f.y);
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R1f.w = R3f.y;
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// export
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//passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z*1.1, R0f.w)*0.93;
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passPixelColor0 = vec4(R0f.x*skyboxRed, R0f.y*skyboxGreen, R0f.z*skyboxBlue*1.1, R0f.w)*skyboxMix*0.93;
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passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
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}
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