cemu_graphic_packs/Resolutions/XenobladeX_Resolution/20075cc6cf058a84_0000000000000000_vs.txt
Crementif 24b9b1eb29
Update XCX packs for Vulkan (#413)
Xenoblade Chronicles X packs are now ported too! Which has, after BotW, the most shaders I think made by all of the efforts from getdls. All shaders were successfully verified and tested in-game (from what I could tell).
2020-01-01 20:10:18 +01:00

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#version 420
#extension GL_ARB_texture_gather : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shaders was auto-converted from OpenGL to Cemu.
// shader 20075cc6cf058a84
// skell intro smoke
#ifdef VULKAN
layout(set = 0, binding = 0) uniform ufBlock
{
uniform ivec4 uf_remappedVS[26];
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
};
#else
uniform ivec4 uf_remappedVS[26];
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
#endif
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2;
ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3;
ATTR_LAYOUT(0, 4) in uvec4 attrDataSem4;
ATTR_LAYOUT(0, 5) in uvec4 attrDataSem5;
ATTR_LAYOUT(0, 6) in uvec4 attrDataSem6;
ATTR_LAYOUT(0, 7) in uvec4 attrDataSem7;
ATTR_LAYOUT(0, 8) in uvec4 attrDataSem8;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem0;
layout(location = 2) out vec4 passParameterSem2;
layout(location = 3) out vec4 passParameterSem3;
layout(location = 4) out vec4 passParameterSem4;
layout(location = 1) out vec4 passParameterSem1;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R10i = ivec4(0);
ivec4 R11i = ivec4(0);
ivec4 R12i = ivec4(0);
ivec4 R13i = ivec4(0);
ivec4 R122i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
uvec4 attrDecoder;
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[5];
bool activeMaskStackC[6];
activeMaskStack[0] = false;
activeMaskStack[1] = false;
activeMaskStack[2] = false;
activeMaskStack[3] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStackC[2] = false;
activeMaskStackC[3] = false;
activeMaskStackC[4] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
attrDecoder.xy = attrDataSem0.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
attrDecoder = attrDataSem1;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder = attrDataSem5;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder = attrDataSem6;
attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24));
R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xyz = attrDataSem7.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
attrDecoder.xyz = attrDataSem4.xyz;
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
attrDecoder.w = 0;
R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
attrDecoder.xy = attrDataSem8.xy;
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
attrDecoder.z = 0;
attrDecoder.w = 0;
R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0);
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0);
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x))));
PV0i.x = R125i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV0i.y = R123i.y;
R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y))));
PV0i.z = R127i.z;
R127i.w = R5i.z;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5));
PS0i = R127i.y;
// 1
R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x));
R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5));
PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y)));
R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z));
PS1i = R126i.x;
// 2
PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y)));
R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w));
R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PS0i = R124i.w;
// 3
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x));
R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983));
R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PS1i = R126i.z;
// 4
backupReg0i = R127i.y;
backupReg1i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w)));
R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z)));
R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i)));
R126i.y = R6i.x;
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
PS0i = R126i.y;
// 5
R127i.x = R6i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x));
R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y));
R126i.w = R6i.y;
R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0);
R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z));
PS1i = R125i.w;
// 6
PV0i.x = R8i.x;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983));
PV0i.z = 0;
PV0i.w = R8i.y;
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983));
PS0i = R126i.z;
// 7
backupReg0i = R126i.w;
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y));
R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x));
R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y));
R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i));
PS1i = R124i.y;
// 8
PV0i.x = R6i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R127i.y = R6i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
PV0i.z = R6i.z;
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x));
R126i.y = R6i.w;
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
PS0i = R126i.y;
// 9
backupReg0i = R125i.y;
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w));
R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i));
R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x));
R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z));
PS1i = R125i.x;
// 10
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0)));
PV0i.x = R124i.x;
PV0i.y = R124i.x;
PV0i.z = R124i.x;
PV0i.w = R124i.x;
R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x)));
PS0i = R125i.w;
// 11
backupReg0i = R127i.x;
backupReg1i = R125i.y;
R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y));
R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z)));
R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y)));
R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y));
PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w));
// 12
R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y));
R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y));
R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
R0i.z = 0;
PS0i = R0i.z;
// 13
R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x));
PV1i.x = R5i.x;
R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y));
PV1i.y = R5i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w));
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y));
R0i.x = 0;
PS1i = R0i.x;
// 14
R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w));
R10i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z));
R11i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y));
R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
R12i.y = 0;
PS0i = R12i.y;
// 15
R6i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x));
R5i.y = 0x3f800000;
R12i.z = 0;
R6i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w)));
R8i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x));
PS1i = R8i.w;
// 16
R12i.x = 0x3f800000;
R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x)));
R9i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w));
R10i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x)));
PS0i = R10i.w;
// 17
R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
R10i.z = 0;
PS1i = R10i.z;
// 18
R8i.z = 0;
PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367));
// 19
R127i.z = PS0i;
R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0);
PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367));
// 20
R127i.w = PS1i;
R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0);
PS0i = R1i.w;
// 21
PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367));
// 22
backupReg0i = R0i.y;
R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i));
R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i));
R5i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0);
PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
// 23
R6i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i));
R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i));
R11i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0);
R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367));
PS1i = R127i.w;
// 24
R5i.x = PS1i;
PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367));
// 25
R7i.x = PS0i;
R8i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)));
R7i.y = PS0i;
PS1i = R7i.y;
// 26
R9i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x)));
PS0i = R9i.z;
// 27
predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z);
PV0i.x = R127i.x;
PV0i.y = R127i.y;
PV0i.z = R127i.z;
R127i.w = 0;
R13i.x = uf_remappedVS[1].z;
PS0i = R13i.x;
// 1
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = R126i.x;
PV1i.y = R126i.x;
PV1i.z = R126i.x;
PV1i.w = R126i.x;
// 2
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R127i.y = tempi.x;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R13i.y = uf_remappedVS[4].z;
PS1i = R13i.y;
// 4
R13i.z = uf_remappedVS[5].z;
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 5
backupReg0i = R126i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
PV1i.y = R127i.y;
// 6
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x)));
PV0i.y = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R10i.x) * -(intBitsToFloat(PV1i.x)));
// 7
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z)));
R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.w)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y)));
PV1i.w = R123i.w;
// 8
R0i.x = PV1i.z;
PV0i.x = R0i.x;
R0i.y = PV1i.w;
PV0i.y = R0i.y;
R1i.x = PV1i.x;
PS0i = R1i.x;
// 9
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0)));
PV1i.x = R5i.x;
PV1i.y = R5i.x;
PV1i.z = R5i.x;
PV1i.w = R5i.x;
R1i.y = R127i.y;
PS1i = R1i.y;
// 10
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.y = tempi.x;
// 11
backupReg0i = R0i.x;
backupReg1i = R0i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.z = tempi.x;
// 12
R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0)));
PV0i.x = R8i.x;
PV0i.y = R8i.x;
PV0i.z = R8i.x;
PV0i.w = R8i.x;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R8i.y = tempi.x;
// 14
backupReg0i = R8i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R8i.z = tempi.x;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
activeMaskStack[2] = activeMaskStack[1];
activeMaskStackC[3] = activeMaskStackC[2];
// 0
predResult = (0.5 > intBitsToFloat(R7i.w));
activeMaskStack[2] = predResult;
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
}
else {
activeMaskStack[2] = false;
activeMaskStackC[3] = false;
}
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0)));
PV0i.x = R8i.x;
PV0i.y = R8i.x;
PV0i.z = R8i.x;
PV0i.w = R8i.x;
R6i.x = uf_remappedVS[1].x;
PS0i = R6i.x;
// 1
backupReg0i = R10i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R10i.y = tempi.x;
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R12i.z));
R6i.y = uf_remappedVS[1].y;
R6i.z = uf_remappedVS[1].z;
// 3
R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z);
R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x)));
PS1i = R122i.x;
// 4
backupReg0i = R12i.z;
backupReg1i = R7i.x;
R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z);
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i));
R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i)));
PS0i = R7i.x;
// 5
backupReg0i = R1i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R1i.y = tempi.x;
R1i.z = 0;
PS1i = R1i.z;
// 6
predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w));
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = uf_remappedVS[1].w;
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0);
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0);
R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w)));
// 1
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y));
R6i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y)));
PS1i = R6i.z;
// 2
R6i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z)));
R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y));
// 3
PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y));
R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z)));
// 4
R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x)));
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y));
// 5
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y));
// 6
R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y));
// 7
R6i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)));
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0);
// 8
R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y)));
R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)));
R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w)));
R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x)));
PS0i = R12i.y;
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
activeMaskStack[4] = activeMaskStack[3];
activeMaskStackC[5] = activeMaskStackC[4];
// 0
predResult = (0.0 > intBitsToFloat(R7i.w));
activeMaskStack[4] = predResult;
activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true;
}
else {
activeMaskStack[4] = false;
activeMaskStackC[5] = false;
}
if( activeMaskStackC[5] == true ) {
// 0
R6i.y = 0;
R6i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x)));
R0i.y = 0x3f800000;
PS0i = R0i.y;
// 1
R12i.y = 0;
R0i.z = 0;
R12i.z = uf_remappedVS[1].x;
PS1i = R12i.z;
// 2
R7i.z = 0;
// 3
R10i.z = R9i.z;
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
PV0i.x = R5i.x;
PV0i.y = R5i.x;
PV0i.z = R5i.x;
PV0i.w = R5i.x;
R13i.x = R6i.z;
PS0i = R13i.x;
// 1
backupReg0i = R0i.x;
backupReg1i = R0i.z;
backupReg1i = R0i.z;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.y = tempi.x;
R13i.y = backupReg1i;
PS1i = R13i.y;
// 2
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.z = tempi.x;
R13i.z = R12i.z;
PS0i = R13i.z;
// 3
backupReg0i = R0i.z;
R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
PV1i.x = R8i.x;
PV1i.y = R8i.x;
PV1i.z = R8i.x;
PV1i.w = R8i.x;
PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i));
// 4
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R8i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z));
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R8i.z = tempi.x;
}
activeMaskStack[2] = activeMaskStack[2] == false;
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
activeMaskStack[3] = activeMaskStack[2];
activeMaskStackC[4] = activeMaskStackC[3];
// 0
predResult = (1.5 > intBitsToFloat(R7i.w));
activeMaskStack[3] = predResult;
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
}
else {
activeMaskStack[3] = false;
activeMaskStackC[4] = false;
}
if( activeMaskStackC[4] == true ) {
// 0
backupReg0i = R10i.x;
R10i.x = R11i.z;
R10i.z = backupReg0i;
R11i.x = R8i.z;
PS0i = R11i.x;
// 1
R11i.y = R1i.y;
R11i.z = R1i.x;
}
activeMaskStack[3] = activeMaskStack[3] == false;
activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true;
if( activeMaskStackC[4] == true ) {
// 0
R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0));
PV0i.x = R127i.x;
R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0));
// 1
R123i.x = ((PV0i.x == 0)?(R10i.y):(R10i.x));
PV1i.x = R123i.x;
R123i.y = ((PV0i.x == 0)?(R11i.z):(R11i.z));
PV1i.y = R123i.y;
R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x));
PV1i.z = R123i.z;
R123i.w = ((PV0i.x == 0)?(R10i.x):(R10i.y));
PV1i.w = R123i.w;
R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y));
PS1i = R127i.z;
// 2
backupReg0i = R10i.x;
backupReg1i = R10i.y;
R10i.x = ((R127i.y == 0)?(PV1i.x):(backupReg0i));
R10i.y = ((R127i.y == 0)?(PV1i.w):(R11i.z));
R10i.z = ((R127i.y == 0)?(PV1i.y):(backupReg1i));
R123i.w = ((R127i.x == 0)?(R8i.z):(R8i.z));
PV0i.w = R123i.w;
R11i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x));
PS0i = R11i.x;
// 3
R12i.x = ((R127i.y == 0)?(0):(R0i.x));
R11i.y = ((R127i.y == 0)?(R127i.z):(R8i.z));
R11i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y));
R12i.y = ((R127i.y == 0)?(0):(R5i.y));
PS1i = R12i.y;
// 4
backupReg0i = R12i.z;
R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i));
}
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
if( activeMaskStackC[3] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.x));
R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.x));
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.y));
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0);
R126i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R7i.y));
PS0i = R126i.x;
// 1
R127i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)));
PV1i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(PV0i.w)));
PV1i.y = R127i.y;
R127i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z)));
PV1i.z = R127i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0);
R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.x));
PS1i = R125i.z;
// 2
R125i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.x));
R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w)));
R126i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.z));
R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R7i.y));
R124i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.y));
PS0i = R124i.x;
// 3
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i));
R125i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i));
R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R127i.y));
R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg1i));
R124i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg1i));
PS1i = R124i.w;
// 4
backupReg0i = R127i.y;
backupReg1i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.y)));
R127i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i));
R0i.z = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(backupReg1i)));
R0i.w = floatBitsToInt((intBitsToFloat(R11i.w) * 0.0 + intBitsToFloat(R127i.w)));
R124i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x)));
PS0i = R124i.z;
// 5
backupReg0i = R127i.x;
backupReg1i = R127i.z;
backupReg2i = R125i.y;
R127i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i)));
R125i.y = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x)));
R127i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i)));
R127i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z)));
R125i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg2i)));
PS1i = R125i.x;
// 6
R124i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.w)));
R7i.z = 0;
R126i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(R127i.y)));
// 7
backupReg0i = R125i.w;
R0i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R124i.z)));
R125i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.w)));
// 8
backupReg0i = R125i.y;
R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R127i.w)));
PV0i.y = R125i.y;
R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg0i)));
PV0i.z = R124i.z;
// 9
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i)));
R124i.y = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R124i.x)));
R127i.z = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg1i)));
PV1i.w = floatBitsToInt(intBitsToFloat(R11i.y) * intBitsToFloat(PV0i.y));
PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV0i.z));
// 10
backupReg0i = R125i.x;
R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i)));
R126i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w)));
R123i.z = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w)));
PV0i.z = R123i.z;
R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i)));
PS0i = R122i.x;
// 11
R13i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PS0i)));
R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z));
R126i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R126i.w)));
R126i.w = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R127i.z));
R8i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z)));
PS1i = R8i.x;
// 12
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),0.0)));
PV0i.x = R5i.x;
PV0i.y = R5i.x;
PV0i.z = R5i.x;
PV0i.w = R5i.x;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R5i.y = tempi.x;
R126i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R127i.y)));
PS1i = R126i.x;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R5i.z = tempi.x;
// 15
backupReg0i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R126i.w)));
R13i.y = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i)));
PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z));
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R13i.z = tempi.x;
// 17
PV1i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R126i.z));
R8i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x)));
// 18
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R8i.z = tempi.x;
// 19
R10i.z = R9i.z;
}
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(uf_remappedVS[6].x));
R127i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[6].w));
PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x3dcccccd)));
R4i.w = 0x3f800000;
PV0i.w = R4i.w;
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].w) + -(intBitsToFloat(0x3dcccccd)));
PS0i = R127i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R126i.x = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PS1i = R126i.x;
// 2
R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0));
R126i.y = ((intBitsToFloat(R127i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(PV1i.x)));
R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[8].w)) + 1.0);
R0i.w = 0;
PS0i = R0i.w;
// 3
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].w) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.x));
tempResultf = log2(intBitsToFloat(R9i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R123i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.x = R123i.x;
R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.y = R123i.y;
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[9].x));
PS0i = R127i.y;
// 5
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.y));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R126i.x));
R125i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(0.5));
PS1i = R125i.w;
// 6
backupReg0i = R127i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z));
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].x) + -(1.0));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983));
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
// 7
R125i.x = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5));
R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + -(1.0));
R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].z) + -(1.0));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(0.0));
R127i.x = floatBitsToInt(sin((intBitsToFloat(PV0i.y))/0.1591549367));
PS1i = R127i.x;
// 8
R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i));
R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
PV0i.y = R123i.y;
R1i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0));
R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].x) + -(intBitsToFloat(uf_remappedVS[11].y)));
R127i.z = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367));
PS0i = R127i.z;
// 9
backupReg0i = R127i.w;
R124i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y));
PV1i.x = R124i.x;
R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y));
PV1i.y = R124i.y;
R125i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.y));
PV1i.z = R125i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS0i));
R125i.y = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
PS1i = R125i.y;
// 10
backupReg0i = R127i.y;
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w));
R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.w));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R126i.w));
PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367));
// 11
backupReg0i = R125i.w;
R5i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.z));
PV1i.x = R5i.x;
R5i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x));
PV1i.y = R5i.y;
R10i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w));
PV1i.z = R10i.z;
R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i));
R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)));
PS1i = R126i.w;
// 12
R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
PV0i.x = R7i.x;
PV0i.y = R7i.x;
PV0i.z = R7i.x;
PV0i.w = R7i.x;
R2i.y = floatBitsToInt((-(intBitsToFloat(R127i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.y)));
PS0i = R2i.y;
// 13
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R6i.y = tempi.x;
R127i.y = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R125i.w)));
PS1i = R127i.y;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R9i.z = tempi.x;
R9i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.w));
PS0i = R9i.y;
// 15
backupReg0i = R126i.y;
R1i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0));
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x42800000));
R5i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[10].w) + 1.0));
R1i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.w)));
R6i.z = ((intBitsToFloat(uf_remappedVS[11].x) == intBitsToFloat(uf_remappedVS[11].y))?int(0xFFFFFFFF):int(0x0));
PS1i = R6i.z;
// 16
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R7i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)));
PS0i = R7i.z;
// 17
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a4ccccd));
PS1i = R124i.y;
// 18
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3ab60b61));
R1i.y = ((intBitsToFloat(uf_remappedVS[11].z) == 0.0)?int(0xFFFFFFFF):int(0x0));
R126i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z));
R127i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].w));
PV0i.w = R127i.w;
R6i.x = 0;
PS0i = R6i.x;
// 19
backupReg0i = R124i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R124i.y = tempi.x;
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(backupReg0i));
PS1i = R125i.z;
// 20
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R124i.x));
// 21
R2i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R126i.z)));
R0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.z));
PV1i.y = R0i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[14].w) + intBitsToFloat(uf_remappedVS[14].y)));
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i));
R9i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(uf_remappedVS[14].x)));
PS1i = R9i.x;
// 22
backupReg0i = R0i.x;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R2i.z = tempi.x;
R10i.x = ((backupReg0i == 0)?(PV1i.y):(PV1i.y));
PS0i = R10i.x;
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
PV0i.x = R126i.x;
PV0i.y = R126i.x;
PV0i.z = R126i.x;
PV0i.w = R126i.x;
R10i.y = ((R0i.x == 0)?(R2i.w):(R2i.w));
PS0i = R10i.y;
// 1
R124i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R2i.x)));
R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[17].z) + intBitsToFloat(uf_remappedVS[17].x)));
R10i.z = ((R0i.x == 0)?(R2i.z):(R0i.w));
R10i.w = ((R0i.x == 0)?(PV0i.x):(PV0i.x));
R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedVS[17].w) + intBitsToFloat(uf_remappedVS[17].y)));
PS1i = R124i.y;
// 2
backupReg0i = R0i.z;
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
PV0i.x = R125i.x;
PV0i.y = R125i.x;
PV0i.z = R125i.x;
PV0i.w = R125i.x;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5);
PS0i = R127i.x;
// 3
backupReg0i = R127i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.y = tempi.x;
R5i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5);
PS1i = R5i.x;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.z = tempi.x;
R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) + 0.5);
PS0i = R2i.y;
// 5
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
PS1i = floatBitsToInt(tempResultf);
// 6
PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS1i));
PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PS1i));
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS1i));
R126i.w = floatBitsToInt(intBitsToFloat(R9i.x) + 0.5);
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
PS0i = floatBitsToInt(tempResultf);
// 7
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[18].x)),-(intBitsToFloat(uf_remappedVS[18].y)),-(intBitsToFloat(uf_remappedVS[18].z)),0.0)));
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0);
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
PS1i = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i));
// 8
PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5);
R126i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0);
R7i.y = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(uf_remappedVS[11].w)));
PS0i = R7i.y;
// 9
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(uf_remappedVS[11].y)));
R0i.z = 0;
R0i.w = 0;
R5i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0);
PS1i = R5i.y;
// 10
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(R1i.z)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R9i.y));
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(R1i.x)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(R5i.z)));
PV0i.w = R123i.w;
R5i.z = R126i.w;
PS0i = R5i.z;
// 11
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
R123i.z = ((R6i.z == 0)?(PV0i.y):(0x3f800000));
PV1i.z = R123i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
R5i.w = R126i.z;
PS1i = R5i.w;
// 12
R0i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[19].w) + 1.0));
PV0i.x = R0i.x;
R2i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w) + 1.0));
PV0i.y = R2i.y;
R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[19].w) + 1.0));
PV0i.z = R2i.z;
R8i.y = PV1i.z;
R8i.y = clampFI32(R8i.y);
PS0i = R8i.y;
// 13
backupReg0i = R3i.z;
backupReg1i = R0i.y;
R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x));
R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y));
R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z));
R1i.x = ((R1i.y == 0)?(R6i.x):(backupReg1i));
PS1i = R1i.x;
// 14
backupReg0i = R1i.y;
backupReg0i = R1i.y;
backupReg0i = R1i.y;
R1i.y = ((backupReg0i == 0)?(R7i.y):(R2i.w));
R1i.z = ((backupReg0i == 0)?(R0i.z):(R7i.z));
R1i.w = ((backupReg0i == 0)?(R0i.w):(R126i.x));
R3i.y = R3i.w;
R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 2.0);
PS0i = R3i.y;
// 15
predResult = (intBitsToFloat(uf_remappedVS[6].y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[6].x)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y));
// 1
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
PV0i.x = clampFI32(PV0i.x);
// 3
backupReg0i = R3i.y;
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedVS[6].w) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R127i.y = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedVS[6].w));
PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w));
// 1
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
// 2
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i));
PV0i.x = clampFI32(PV0i.x);
// 3
backupReg0i = R3i.y;
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[20].x)));
// 1
R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R2i.y));
R126i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R2i.z));
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y));
R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R0i.x));
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i));
PV0i.y = R127i.y;
R127i.z = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(PS1i));
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
R4i.w = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y));
PS0i = R4i.w;
// 3
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV0i.w));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 4
R4i.x = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0));
R4i.y = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0));
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].z));
R4i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0));
PS0i = R4i.z;
// 5
R2i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0));
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[22].z) * intBitsToFloat(R127i.z));
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
PS1i = R127i.z;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0)));
tempi.x = clampFI32(tempi.x);
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
tempResultf = log2(intBitsToFloat(PV1i.y));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 7
PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].w));
tempResultf = log2(intBitsToFloat(PV0i.x));
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 8
R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[24].w));
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[20].w));
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R127i.z;
// 9
backupReg0i = R126i.y;
backupReg1i = R126i.x;
R126i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].y) + intBitsToFloat(uf_remappedVS[25].y)));
R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].x) + intBitsToFloat(uf_remappedVS[25].x)));
R2i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0));
R2i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0));
PS1i = R2i.y;
// 10
R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[23].z) + intBitsToFloat(uf_remappedVS[25].z)));
PV0i.w = R123i.w;
PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
// 11
R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(R126i.y)));
R0i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(R126i.x)));
R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(PV0i.w)));
// 12
R0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[18].w));
}
// export
float origRatio = (float(1280)/float(720));
float newRatio = (float($width)/float($height));
// *(origRatio / newRatio)
SET_POSITION(vec4(intBitsToFloat(R10i.x)*(origRatio / newRatio), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w)));
// export
passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
// export
passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
// export
passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
// export
passParameterSem4 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
// export
passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
if( activeMaskStackC[1] == true ) {
// 0
}
}