cemu_graphic_packs/Fun/BreathOfTheWild_32Bit/rules.txt
Michael d9e31894ee [BotW] Couple edits
-Remove comments
-Add formatsExcluded for bloom..saw getdls add this format earlier but it was always commented out, don't know why
-Add "32 bit" mode, it actually limits the colors. It does include shader edits + no AA
2017-04-02 17:19:01 -07:00

131 lines
2.1 KiB
Plaintext

[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
[TextureRedefine] #TV
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 640
overwriteHeight = 481
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 640
overwriteHeight = 405
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 576
overwriteHeight = 432
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 240
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 241
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 203
[TextureRedefine] #half-res4
width = 576
height = 324
overwriteWidth = 288
overwriteHeight = 108
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 120
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 121
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 102
[TextureRedefine] #q-res4
width = 288
height = 162
overwriteWidth = 144
overwriteHeight = 54
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 60
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 30
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 29
[TextureRedefine] # F
width = 40
height = 23
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 360
overwriteHeight = 360