mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 02:56:53 +01:00
109 lines
2.1 KiB
Plaintext
109 lines
2.1 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX"
|
|
description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia.
|
|
version = 3
|
|
|
|
|
|
[Preset] # Gaussian blur w correct scaling
|
|
name = Light blur - Original look++
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
$internalRes = 1
|
|
$presetPass:int = 0
|
|
$enableBlur:int = 1
|
|
|
|
[Preset] # Scaling offset, looks blurrier on high res as additional passes mostly hide the error
|
|
name = LB + defocus, better for high res, same performance
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.25
|
|
$internalRes = 1
|
|
$presetPass:int = 0
|
|
$enableBlur:int = 1
|
|
|
|
[Preset] # gaussian blur w correct scaling and an additional 4 passes
|
|
name = +1 extra blur pass, slower, pretty in high res
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
$internalRes = 1
|
|
$presetPass:int = 1
|
|
$enableBlur:int = 1
|
|
|
|
[Preset] #
|
|
name = Disable extra blur, keep other tweaks active
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
$internalRes = 1
|
|
$presetPass:int = 0
|
|
$enableBlur:int = 0
|
|
|
|
#[Preset] # Tanks performance, debug merge w res file.
|
|
#name = +1 Blur pass and defocus.
|
|
#$dither = 0.2
|
|
#$scaleShader = 1.0
|
|
#$scaleBlur = 1.5
|
|
#$internalRes = 1
|
|
#$presetPass:int = 1
|
|
#$enableBlur:int = 1
|
|
|
|
#Fog banding
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 272
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 270
|
|
formats = 0x01a
|
|
overwriteFormat = 0x01f
|
|
|
|
[TextureRedefine] #Double shadow res
|
|
width = 384
|
|
height = 384
|
|
###formatsExcluded =
|
|
overwriteWidth = 768
|
|
overwriteHeight = 768
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x007
|
|
overwriteFormat = 0x00f
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x007
|
|
overwriteFormat = 0x00f
|