mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-29 21:04:14 +01:00
400 lines
8.2 KiB
Plaintext
400 lines
8.2 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001017D800,000500001017D900,000500001017CD00
|
|
name = Resolution
|
|
path = "Hyrule Warriors/Graphics/Resolution"
|
|
description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
[Preset]
|
|
name = 640x360 (0.5 x native)
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
[Preset]
|
|
name = 3840x720 (48:9)
|
|
$width = 3840
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
|
|
# Quality
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 1920x1080 (HD)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = (720.0/1080.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9 HD)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = (720.0/1080.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9 HD)
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = (720.0/1080.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 1920x1200 (10:9 HD)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.15
|
|
$scaleShader = (720.0/1200.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 2560x1440 (Native x2)
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 7680x1440 (48:9)
|
|
$width = 7680
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
|
|
#[Preset]
|
|
#name = 2560x1440 (Native x2) 1080 FX scaling
|
|
#$width = 2560
|
|
#$height = 1440
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
#$internalRes = 0.75
|
|
#$dither = 0.15
|
|
#$scaleShader = (720.0/1080.0)
|
|
#$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 2.0
|
|
$dither = 0.2
|
|
$scaleShader = (1440.0/1800.0)
|
|
$scaleBlur = 0.5
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x3)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 5120x2160 (4k 21:9)
|
|
$width = 5120
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
[Preset]
|
|
name = 115200x2160 (4k 48:9)
|
|
$width = 11520
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
#[Preset]
|
|
#name = 3840x2160 (4k - 1080 FX scaling)
|
|
#$width = 3840
|
|
#$height = 2160
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
#$internalRes =(1440.0/2160.0)
|
|
#$dither = 0.25
|
|
#$scaleShader = 1.0 # (1440.0/2160.0)
|
|
#$scaleBlur = 2.0
|
|
|
|
[Preset]
|
|
name = 5120x2880 (Native 4x)
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
$internalRes = 1.0
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 1.0
|
|
|
|
#[Preset]
|
|
#name = 5120x2880 (1080 FX scaling)
|
|
#$width = 5120
|
|
#$height = 2880
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
#$internalRes = 0.375
|
|
#$dither = 0.25
|
|
#$scaleShader = (720.0/1080.0)
|
|
#$scaleBlur = 1.0
|
|
|
|
# Enthusiast
|
|
|
|
#[Preset]#6
|
|
#name = 7680x4320
|
|
#$width = 7680
|
|
#$height = 4320
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
#$internalRes = 1.0
|
|
#$dither = 0.25
|
|
#$scaleShader = 1.0
|
|
#$scaleBlur = 1.0
|
|
|
|
#[Preset]
|
|
#name = 10240x5760
|
|
#$width = 10240
|
|
#$height = 5760
|
|
#$gameWidth = 1280
|
|
#$gameHeight = 720
|
|
#$internalRes = 0.5
|
|
#$dither = 0.25
|
|
#$scaleShader = 1.0
|
|
#$scaleBlur = 1.0
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
#formats = 0x816,0x810,0x433,0x431,0x41a,0x011,0x008,0x001,0x01a
|
|
formatsExcluded = 0x431,0x433
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
#[TextureRedefine] # sort shadows later, breaks dof
|
|
#width = 1024
|
|
#height = 2048
|
|
##formats = 0x005
|
|
#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 672
|
|
height = 368
|
|
overwriteWidth = ($width/$gameWidth) * (672)
|
|
overwriteHeight = ($height/$gameHeight) * (368)
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
#formats = 0x816,0x80e,0x035,0x033,0x007
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * (640)
|
|
overwriteHeight = ($height/$gameHeight) * (368)
|
|
|
|
[TextureRedefine]
|
|
width = 648
|
|
height = 360
|
|
overwriteWidth = ($width/$gameWidth) * (648)
|
|
overwriteHeight = ($height/$gameHeight) * (360)
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
#formats = 0x816,0x80e,0x035,0x033,0x007
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * (640)
|
|
overwriteHeight = ($height/$gameHeight) * (360)
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
formats = 0x005
|
|
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
|
|
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 352
|
|
height = 192
|
|
#formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 322
|
|
height = 182
|
|
#formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
#formats = 0x820,0x816,0x035,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
#formats = 0x820,0x816,0x035,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 224
|
|
#height = 224
|
|
#formatsExcluded =
|
|
#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 192
|
|
height = 96
|
|
#formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 162
|
|
height = 92
|
|
#formats = 0x820
|
|
overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 180
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
|
|
|
|
[TextureRedefine] #test 41a
|
|
width = 160
|
|
height = 96
|
|
#formats = 0x816 #0x41a
|
|
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
#formats = 0x816 #0x41a
|
|
overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 64
|
|
#height = 64
|
|
#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
|
|
#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 16
|
|
#height = 16
|
|
#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 4
|
|
#height = 4
|
|
#formatsExcluded = 0x81e,0x80e
|
|
#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
|
|
#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
|
|
|
|
#[TextureRedefine]
|
|
#width = 1
|
|
#height = 1
|
|
#formatsExcluded = 0x81e,0x80e,0x008,0x01a
|
|
#overwriteWidth = ($width/$gameWidth) * 1
|
|
#overwriteHeight = ($height/$gameHeight) * 1
|