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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
00e2eb580c
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons). Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
[XCX_FN_RES_FREQ]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x10
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0x00000000 = .byte $mod
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_mod = 0x00000000
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_res = 0x00000004
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0x00000004 = lis r12, _mod@ha
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0x00000008 = lbz r12, _mod@l(r12)
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0x0000000C = blr
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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; WHY : Affect the frequency of the NavFrontier income for the resources
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; Frequency unit is 1 minute (so by default income is every 5 minutes)
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0x027D534C = bla _res
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[XCX_FN_RES_FREQ_1U] ######################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x10
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0x00000000 = .byte $mod
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_mod = 0x00000000
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_res = 0x00000004
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0x00000004 = lis r12, _mod@ha
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0x00000008 = lbz r12, _mod@l(r12)
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0x0000000C = blr
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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; WHY : Affect the frequency of the NavFrontier income for the resources
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; Frequency unit is 1 minute (so by default income is every 5 minutes)
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0x027D52EC = bla _res
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