mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
f736636a45
Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
322 lines
6.4 KiB
Plaintext
322 lines
6.4 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1920x1080 (Default)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 2560x1080 (21:9 HD)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
[Preset]
|
|
name = 5760x1080 (48:9 HD)
|
|
$width = 5760
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 3440x1440 (21:9)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
[Preset]
|
|
name = 7680x1440 (48:9)
|
|
$width = 7680
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.70
|
|
$aspectRatio = (48.0/9.0)
|
|
|
|
[Preset]
|
|
name = 2732x1536
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 3840x2160 (4k - Native x2)
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.75
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 5120x2160 (4k 21:9)
|
|
$width = 5120
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.75
|
|
$aspectRatio = (64.0 / 27.0)
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.2
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.5
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
|
|
name = --- SSAA res Tweaks - Set scaling to Stretch
|
|
$width = 1920
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 1920x2160 (Vertical x2)
|
|
$width = 1920
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.01
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.05
|
|
$internalRes = 1.0
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset]
|
|
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
|
|
$width = 2560
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.1
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.25
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
[Preset] #
|
|
name = 3840x4320 (Vertical x2 - 0.75 sub scaling)
|
|
$width = 3840
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
$dither = 0.25
|
|
$scaleShader = 1.0
|
|
$scaleBlur = 0.5
|
|
$internalRes = 0.75
|
|
$aspectRatio = (16.0/9.0)
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
#formats = 0x011,0x01a
|
|
formatsExcluded = 0x008
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
formats = 0x011
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
formats = 0x011
|
|
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
|
|
|
|
#[TextureRedefine]
|
|
#width = 864
|
|
#height = 480
|
|
##formats =
|
|
#overwriteWidth = ($width/$gameWidth) * 864
|
|
#overwriteHeight = ($height/$gameHeight) * 480
|
|
#
|
|
#[TextureRedefine]
|
|
#width = 854
|
|
#height = 480
|
|
##formats =
|
|
#overwriteWidth = ($width/$gameWidth) * 854
|
|
#overwriteHeight = ($height/$gameHeight) * 480
|
|
#
|
|
#[TextureRedefine] #shadows horsie
|
|
#width = 768
|
|
#height = 768
|
|
#formatsExcluded =
|
|
#overwriteWidth = ($width/$gameWidth) * 768
|
|
#overwriteHeight = ($height/$gameHeight) * 768
|
|
#
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 272
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
|
|
|
|
[TextureRedefine] # bloom n cutscene
|
|
width = 480
|
|
height = 270
|
|
#formats = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
|
|
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
|
|
#
|
|
##[TextureRedefine] #Dont scale
|
|
##width = 448
|
|
##height = 384
|
|
###formats =
|
|
##overwriteWidth = ($width/$gameWidth) * 448
|
|
##overwriteHeight = ($height/$gameHeight) * 384
|
|
#
|
|
##[TextureRedefine] # Dont scale
|
|
##width = 435
|
|
##height = 381
|
|
###formats =
|
|
##overwriteWidth = ($width/$gameWidth) * 435
|
|
##overwriteHeight = ($height/$gameHeight) * 381
|
|
#
|
|
#[TextureRedefine] #Wolf shadows
|
|
#width = 384
|
|
#height = 384
|
|
####formatsExcluded =
|
|
#overwriteWidth = ($width/$gameWidth) * 384
|
|
#overwriteHeight = ($height/$gameHeight) * 384
|
|
#
|
|
##[TextureRedefine] #Dont scale
|
|
##width = 320
|
|
##height = 288
|
|
###formats = 0x01a
|
|
##overwriteWidth = ($width/$gameWidth) * 320
|
|
##overwriteHeight = ($height/$gameHeight) * 288
|
|
#
|
|
##[TextureRedefine] #Dont scale
|
|
##width = 290
|
|
##height = 280
|
|
###formats =
|
|
##overwriteWidth = ($width/$gameWidth) * 290
|
|
##overwriteHeight = ($height/$gameHeight) * 280
|
|
#
|
|
##[TextureRedefine] # Dont scale
|
|
##width = 282
|
|
##height = 272
|
|
###formats =
|
|
##overwriteWidth = ($width/$gameWidth) * 282
|
|
##overwriteHeight = ($height/$gameHeight) * 272
|