cemu_graphic_packs/Resolutions/TwilightPrincessHD_Resolution/rules.txt
Crementif f736636a45 [TPHD*] Fix menu background
Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
2019-01-27 14:19:21 +01:00

322 lines
6.4 KiB
Plaintext

[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (48.0/9.0)
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.70
$aspectRatio = (48.0/9.0)
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 3840x2160 (4k - Native x2)
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.75
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (64.0 / 27.0)
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
// Enthusiast
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = --- SSAA res Tweaks - Set scaling to Stretch
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 1920x2160 (Vertical x2)
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
[Preset]
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
$width = 2560
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
[Preset] #
name = 3840x4320 (Vertical x2 - 0.75 sub scaling)
$width = 3840
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
[TextureRedefine]
width = 1920
height = 1088
#formats = 0x011,0x01a
formatsExcluded = 0x008
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1080
#formats =
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
[TextureRedefine]
width = 960
height = 544
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0)
[TextureRedefine]
width = 960
height = 540
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0)
#[TextureRedefine]
#width = 864
#height = 480
##formats =
#overwriteWidth = ($width/$gameWidth) * 864
#overwriteHeight = ($height/$gameHeight) * 480
#
#[TextureRedefine]
#width = 854
#height = 480
##formats =
#overwriteWidth = ($width/$gameWidth) * 854
#overwriteHeight = ($height/$gameHeight) * 480
#
#[TextureRedefine] #shadows horsie
#width = 768
#height = 768
#formatsExcluded =
#overwriteWidth = ($width/$gameWidth) * 768
#overwriteHeight = ($height/$gameHeight) * 768
#
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
[TextureRedefine] # bloom n cutscene
width = 480
height = 270
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
#
##[TextureRedefine] #Dont scale
##width = 448
##height = 384
###formats =
##overwriteWidth = ($width/$gameWidth) * 448
##overwriteHeight = ($height/$gameHeight) * 384
#
##[TextureRedefine] # Dont scale
##width = 435
##height = 381
###formats =
##overwriteWidth = ($width/$gameWidth) * 435
##overwriteHeight = ($height/$gameHeight) * 381
#
#[TextureRedefine] #Wolf shadows
#width = 384
#height = 384
####formatsExcluded =
#overwriteWidth = ($width/$gameWidth) * 384
#overwriteHeight = ($height/$gameHeight) * 384
#
##[TextureRedefine] #Dont scale
##width = 320
##height = 288
###formats = 0x01a
##overwriteWidth = ($width/$gameWidth) * 320
##overwriteHeight = ($height/$gameHeight) * 288
#
##[TextureRedefine] #Dont scale
##width = 290
##height = 280
###formats =
##overwriteWidth = ($width/$gameWidth) * 290
##overwriteHeight = ($height/$gameHeight) * 280
#
##[TextureRedefine] # Dont scale
##width = 282
##height = 272
###formats =
##overwriteWidth = ($width/$gameWidth) * 282
##overwriteHeight = ($height/$gameHeight) * 272