mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 00:41:51 +01:00
f81f8299e1
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
163 lines
6.7 KiB
Plaintext
163 lines
6.7 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#ifdef VULKAN
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
#define gl_VertexID gl_VertexIndex
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
#else
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
#endif
|
|
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
|
|
|
// shader 66681ef93c67091e
|
|
// Used for: Bloom and motion blur
|
|
const float resXScale = ($width/$gameWidth);
|
|
|
|
#ifdef VULKAN
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
{
|
|
uniform ivec4 uf_remappedVS[7];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
};
|
|
#else
|
|
uniform ivec4 uf_remappedVS[7];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
#endif
|
|
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
|
ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2;
|
|
ATTR_LAYOUT(0, 3) in uvec4 attrDataSem5;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem128;
|
|
layout(location = 1) out vec4 passParameterSem129;
|
|
layout(location = 2) out vec4 passParameterSem130;
|
|
layout(location = 3) out vec4 passParameterSem131;
|
|
layout(location = 4) out vec4 passParameterSem132;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
|
void main()
|
|
{
|
|
vec4 R0f = vec4(0.0);
|
|
vec4 R1f = vec4(0.0);
|
|
vec4 R2f = vec4(0.0);
|
|
vec4 R3f = vec4(0.0);
|
|
vec4 R4f = vec4(0.0);
|
|
vec4 R5f = vec4(0.0);
|
|
vec4 R125f = vec4(0.0);
|
|
vec4 R126f = vec4(0.0);
|
|
vec4 R127f = vec4(0.0);
|
|
uvec4 attrDecoder;
|
|
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
|
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
|
float PS0f = 0.0, PS1f = 0.0;
|
|
vec4 tempf = vec4(0.0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
|
|
attrDecoder.xyz = attrDataSem0.xyz;
|
|
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
|
attrDecoder.w = 0;
|
|
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
attrDecoder.xy = attrDataSem5.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
|
|
// 0
|
|
PV0f.z = -(R1f.y);
|
|
PV0f.z /= 2.0;
|
|
PV0f.w = R1f.x;
|
|
PV0f.w /= 2.0;
|
|
R0f.w = intBitsToFloat(uf_remappedVS[0].w);
|
|
PS0f = R0f.w;
|
|
// 1
|
|
PV1f.x = PV0f.z + 0.5;
|
|
PV1f.y = PV0f.w + 0.5;
|
|
R0f.z = intBitsToFloat(uf_remappedVS[0].z) * (intBitsToFloat(0x3e4cc000)/resXScale);
|
|
R2f.w = intBitsToFloat(uf_remappedVS[1].w);
|
|
R2f.z = intBitsToFloat(uf_remappedVS[1].z) * (intBitsToFloat(0x3e4cc000)/resXScale);
|
|
PS1f = R2f.z;
|
|
// 2
|
|
R127f.y = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedVS[2].w)) + intBitsToFloat(uf_remappedVS[2].y));
|
|
PV0f.y = R127f.y;
|
|
R127f.z = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedVS[2].z)) + intBitsToFloat(uf_remappedVS[2].x));
|
|
PV0f.z = R127f.z;
|
|
// 3
|
|
R127f.x = intBitsToFloat(uf_remappedVS[0].x) + PV0f.z;
|
|
R126f.y = intBitsToFloat(uf_remappedVS[1].y) + PV0f.y;
|
|
R126f.z = intBitsToFloat(uf_remappedVS[1].x) + PV0f.z;
|
|
R127f.w = intBitsToFloat(uf_remappedVS[0].y) + PV0f.y;
|
|
// 4
|
|
R126f.x = intBitsToFloat(uf_remappedVS[3].x) + R127f.z;
|
|
R125f.y = intBitsToFloat(uf_remappedVS[4].y) + R127f.y;
|
|
R125f.z = intBitsToFloat(uf_remappedVS[4].x) + R127f.z;
|
|
R126f.w = intBitsToFloat(uf_remappedVS[3].y) + R127f.y;
|
|
// 5
|
|
R125f.x = intBitsToFloat(uf_remappedVS[5].x) + R127f.z;
|
|
R3f.z = intBitsToFloat(uf_remappedVS[3].z) * (intBitsToFloat(0x3e4cc000)/resXScale);
|
|
R125f.w = intBitsToFloat(uf_remappedVS[5].y) + R127f.y;
|
|
R3f.w = intBitsToFloat(uf_remappedVS[3].w);
|
|
PS1f = R3f.w;
|
|
// 6
|
|
R0f.x = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].z));
|
|
R0f.y = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(uf_remappedVS[6].w));
|
|
R2f.x = (mul_nonIEEE(R126f.z,intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].z));
|
|
PS0f = R2f.x;
|
|
// 7
|
|
R3f.x = (mul_nonIEEE(R126f.x,intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].z));
|
|
R2f.y = (mul_nonIEEE(R126f.y,intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(uf_remappedVS[6].w));
|
|
R3f.y = (mul_nonIEEE(R126f.w,intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(uf_remappedVS[6].w));
|
|
PS1f = R3f.y;
|
|
// 8
|
|
R4f.z = intBitsToFloat(uf_remappedVS[4].z) * (intBitsToFloat(0x3e4cc000)/resXScale);
|
|
R4f.w = intBitsToFloat(uf_remappedVS[4].w);
|
|
R5f.w = intBitsToFloat(uf_remappedVS[5].w);
|
|
PS0f = R5f.w;
|
|
// 9
|
|
R4f.x = (mul_nonIEEE(R125f.z,intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].z));
|
|
R4f.y = (mul_nonIEEE(R125f.y,intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(uf_remappedVS[6].w));
|
|
R5f.x = (mul_nonIEEE(R125f.x,intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].z));
|
|
PS1f = R5f.x;
|
|
// 10
|
|
R5f.y = (mul_nonIEEE(R125f.w,intBitsToFloat(uf_remappedVS[6].y)) + intBitsToFloat(uf_remappedVS[6].w));
|
|
// 11
|
|
R5f.z = intBitsToFloat(uf_remappedVS[5].z) * (intBitsToFloat(0x3e4cc000)/resXScale);
|
|
// export
|
|
SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w));
|
|
// export
|
|
passParameterSem128 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
|
// export
|
|
passParameterSem129 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
|
// export
|
|
passParameterSem130 = vec4(R3f.x, R3f.y, R3f.z, R3f.w);
|
|
// export
|
|
passParameterSem131 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
|
|
// export
|
|
passParameterSem132 = vec4(R5f.x, R5f.y, R5f.z, R5f.w);
|
|
}
|