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https://github.com/cemu-project/cemu_graphic_packs.git
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00e2eb580c
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons). Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
[XCX_MOONJUMP]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x28
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0x00000020 = .float $vert ; vertical velocity (default is 1.00, speedrun is 1.05)
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0x00000024 = .float $horz ; horizontal velocity (default is 1.00, speedrun is 2.0)
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_velocity = 0x00000020
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_hvelocity = 0x00000024
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_setVelocity = 0x00000000
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0x00000000 = lis r3, _velocity@ha
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0x00000004 = lfs f30, _velocity@l(r3)
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0x00000008 = fdivs f30, f1, f30
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0x0000000C = blr
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0x0264A700 = bla _setVelocity
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_setHorizVelocity = 0x00000010
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0x00000010 = lis r12, _hvelocity@ha
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0x00000014 = lfs f31, _hvelocity@l(r12)
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0x00000018 = fdivs f31, f1, f31
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0x0000001C = blr
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0x0264C0EC = bla _setHorizVelocity
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# chr::CIL_BaseJump::decideLandingType((void))
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0x024714E0 = li r3, 5
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[XCX_MOONJUMP_1U] ######################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x28
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0x00000020 = .float $vert ; vertical velocity (default is 1.00, speedrun is 1.05)
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0x00000024 = .float $horz ; horizontal velocity (default is 1.00, speedrun is 2.0)
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_velocity = 0x00000020
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_hvelocity = 0x00000024
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_setVelocity = 0x00000000
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0x00000000 = lis r3, _velocity@ha
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0x00000004 = lfs f30, _velocity@l(r3)
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0x00000008 = fdivs f30, f1, f30
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0x0000000C = blr
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0x0264A690 = bla _setVelocity
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_setHorizVelocity = 0x00000010
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0x00000010 = lis r12, _hvelocity@ha
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0x00000014 = lfs f31, _hvelocity@l(r12)
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0x00000018 = fdivs f31, f1, f31
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0x0000001C = blr
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0x0264C07C = bla _setHorizVelocity
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# chr::CIL_BaseJump::decideLandingType((void))
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0x02471470 = li r3, 5 |