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8699939dfc
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version. Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it. If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix. |
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patches.txt | ||
Readme.txt | ||
rules.txt |
Since this work isn't wholy mine anymore I feel it needs a readme. Thanks to the contributors Crementif and EpigramX and as always Rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out. Credits for the Arrow fix go to EpigramX and the initial porting of it to fps++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all of the original code in hope that it is easier to understand now. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on discord. I would like to avoid situations where a whole bunch of lines are copy pasted into fps++, where 90% of them don't do anything, claiming it fixes things it doesnt. And fragmenting the user base with regards to which fps++ they should use.