mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 19:31:50 +01:00
ac5d1a770f
This should play nice with the script update. Nasty merge conflict :( Local had folder changes and settings I never got around to commit.
206 lines
4.3 KiB
Plaintext
206 lines
4.3 KiB
Plaintext
[Definition]
|
|
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
|
name = Contrasty
|
|
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
|
|
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = default
|
|
$redShadows = 1.0
|
|
$greenShadows = 1.0
|
|
$blueSadows = 1.0
|
|
$redMid = 1.0
|
|
$greenMid = 1.0
|
|
$blueMid = 1.0
|
|
$redHilight = 1.0
|
|
$greenHilight =1.0
|
|
$blueHilight = 1.0
|
|
|
|
$contrastCurve = 0.0
|
|
$hazeFactor = 1.0
|
|
$bloom = 1.0
|
|
$gamma = 1.0
|
|
$exposure = 1.0
|
|
$vibrance = 0.0
|
|
$crushContrast = 0.0
|
|
$bleach = 1.0
|
|
$sharp_mix = 0.0
|
|
|
|
[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
|
|
name = Neutral Hi-lights
|
|
$redShadows = 1.0
|
|
$greenShadows = 1.0 #1.01
|
|
$blueSadows = 1.01 #1.02
|
|
$redMid = 0.98
|
|
$greenMid = 0.99
|
|
$blueMid = 1.01
|
|
$redHilight = 1.0
|
|
$greenHilight = 1.01 #.86
|
|
$blueHilight = 1.15
|
|
|
|
$contrastCurve = 0.0
|
|
$hazeFactor = 0.1
|
|
$bloom = 1.0
|
|
$gamma = 1.0
|
|
$exposure = 1.0
|
|
$vibrance = 0.25
|
|
$crushContrast = 0.0
|
|
$bleach = 0.85
|
|
$sharp_mix = 0.0
|
|
|
|
[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
|
|
name = Warm glow
|
|
$redShadows = 1.0
|
|
$greenShadows = 1.0
|
|
$blueSadows = 1.0
|
|
$redMid = 0.98
|
|
$greenMid = 0.98
|
|
$blueMid = 1.0
|
|
$redHilight = 1.0
|
|
$greenHilight =1.0
|
|
$blueHilight = 1.0
|
|
|
|
$contrastCurve = 0.5
|
|
$hazeFactor = 0.71
|
|
$bloom = 0.85
|
|
$gamma = 1.1
|
|
$exposure = 1.07
|
|
$vibrance = 0.15
|
|
$crushContrast = 0.00
|
|
$bleach = 0.85
|
|
$sharp_mix = 0.05
|
|
|
|
[Preset] # Colourful midway between original and cold
|
|
name = Warm / Colorful
|
|
$redShadows = 0.96
|
|
$greenShadows = 0.97
|
|
$blueSadows = 1.01
|
|
$redMid = 0.94
|
|
$greenMid = 0.96
|
|
$blueMid = 1.01
|
|
$redHilight = 0.97
|
|
$greenHilight = 0.99
|
|
$blueHilight = 1.01
|
|
|
|
$contrastCurve = 0.25
|
|
$hazeFactor = 0.1
|
|
$bloom = 1.0
|
|
$gamma = 1.075
|
|
$exposure = 1.01
|
|
$vibrance = 0.55
|
|
$crushContrast = 0.0
|
|
$bleach = 0.85
|
|
$sharp_mix = 0.05
|
|
|
|
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
|
|
name = Cold
|
|
$redShadows = 0.99 #0.99
|
|
$greenShadows = 1.0 # 1.0
|
|
$blueSadows = 1.0 #1.0 #1.01
|
|
$redMid = 0.88 #0.87
|
|
$greenMid = 0.925 #0.9 #0.88
|
|
$blueMid = 1.0
|
|
$redHilight = 1.0
|
|
$greenHilight = 1.01 #.86
|
|
$blueHilight = 1.11 #1.14
|
|
|
|
$contrastCurve = 0.25
|
|
$hazeFactor = 0.1
|
|
$bloom = 0.975
|
|
$gamma = 1.025
|
|
$exposure = 1.025
|
|
$vibrance = 0.48
|
|
$crushContrast = 0.0
|
|
$bleach = 0.875
|
|
$sharp_mix = 0.00
|
|
|
|
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
|
|
name = Warm contrast crush
|
|
$redShadows = 1.0 #1.02 #0.99
|
|
$greenShadows = 1.0 #1.05 # 1.0
|
|
$blueSadows = 0.98 #1.0 #1.01
|
|
$redMid = 0.96 #0.87
|
|
$greenMid = 1.04 #0.9 #0.88
|
|
$blueMid = 1.10
|
|
$redHilight = 0.99
|
|
$greenHilight = 0.99 #.86
|
|
$blueHilight = 1.05 #1.14
|
|
|
|
$contrastCurve = 0.75
|
|
$hazeFactor = 0.1
|
|
$bloom = 0.975
|
|
$gamma = 1.03
|
|
$exposure = 1.01
|
|
$vibrance = 0.25
|
|
$crushContrast = 0.0
|
|
$bleach = 0.875
|
|
$sharp_mix = 0.00
|
|
|
|
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
|
|
name = Cold contrast crush
|
|
$redShadows = 1.01 #1.02 #0.99
|
|
$greenShadows = 1.03 #1.05 # 1.0
|
|
$blueSadows = 1.04 #1.0 #1.01
|
|
$redMid = 0.99 #0.87
|
|
$greenMid = 1.06 #0.9 #0.88
|
|
$blueMid = 1.12
|
|
$redHilight = 0.98
|
|
$greenHilight = 0.97 #.86
|
|
$blueHilight = 1.08 #1.14
|
|
|
|
$contrastCurve = 0.75
|
|
$hazeFactor = 0.1
|
|
$bloom = 0.975
|
|
$gamma = 1.01
|
|
$exposure = 1.01
|
|
$vibrance = 0.29
|
|
$crushContrast = 0.0
|
|
$bleach = 0.875
|
|
$sharp_mix = 0.00
|
|
|
|
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
|
|
name = Cold contrast preserve highlights
|
|
$redShadows = 1.01 #1.02 #0.99
|
|
$greenShadows = 1.02 #1.05 # 1.0
|
|
$blueSadows = 1.04 #1.0 #1.01
|
|
$redMid = 0.97 #0.87
|
|
$greenMid = 1.06 #0.9 #0.88
|
|
$blueMid = 1.14
|
|
$redHilight = 0.98
|
|
$greenHilight = 0.97 #.86
|
|
$blueHilight = 1.09 #1.14
|
|
|
|
$contrastCurve = 0.25
|
|
$hazeFactor = 0.1
|
|
$bloom = 0.975
|
|
$gamma = 0.75
|
|
$exposure = 1.125
|
|
$vibrance = 0.35
|
|
$crushContrast = 0.0
|
|
$bleach = 0.875
|
|
$sharp_mix = 0.00
|
|
|
|
|
|
[Preset] # jff
|
|
name = Skyward Swordish
|
|
$redShadows = 0.95
|
|
$greenShadows = 0.95
|
|
$blueSadows = 1.0
|
|
$redMid = 0.95
|
|
$greenMid = 0.97
|
|
$blueMid = 1.04
|
|
$redHilight = 0.99
|
|
$greenHilight =1.0
|
|
$blueHilight = 1.01
|
|
|
|
$contrastCurve = 0.95
|
|
$hazeFactor = 0.71
|
|
$bloom = 0.85
|
|
$gamma = 1.25
|
|
$exposure = 1.1
|
|
$vibrance = 1.25
|
|
$crushContrast = 0.00
|
|
$bleach = 0.85
|
|
$sharp_mix = 0.05
|