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https://github.com/cemu-project/cemu_graphic_packs.git
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590daf5304
Should be clear now which packs are required. Also, gone with the multiple fence skip packs. Instead, there's now a confusing mess for devs to sort out.
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Set FPS Limit
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path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required)"
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description = Sets a cap on the FPS. If you want no gameplay bugs, use 30FPS. These bugs range from crashing after cutscenes, certain boss fights will fly away to the horizon and some physics are more intense.
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version = 3
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[Preset]
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name = 60FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 60
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[Preset]
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name = 30FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 30
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[Preset]
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name = 40FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 40
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[Preset]
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name = 20FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 20
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[Preset]
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name = 33FPS (ideal for 165Hz displays)
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$targetFPS:int = 33
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[Preset]
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name = 48FPS (ideal for 144Hz displays)
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$targetFPS:int = 48
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[Preset]
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name = 55FPS (ideal for 165Hz displays)
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$targetFPS:int = 55
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[Preset]
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name = 72FPS (ideal for 144Hz displays)
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$targetFPS:int = 72
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[Preset]
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name = 75FPS (ideal for 75Hz displays)
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$targetFPS:int = 75
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[Preset]
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name = 120FPS (ideal for 240/120/60Hz displays)
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$targetFPS:int = 120
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[Preset]
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name = 144FPS (ideal for 144Hz displays)
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$targetFPS:int = 144
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[Preset]
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name = 165FPS (ideal for 165Hz displays)
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$targetFPS:int = 165
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[Control]
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vsyncFrequency = $targetFPS |