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00e2eb580c
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons). Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
[XCX_MOVESPEED]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x18
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0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
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_speed = 0x00000000
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_setSpeed = 0x00000004
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0x00000004 = lis r3, _speed@ha
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0x00000008 = lfs f13, _speed@l(r3)
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0x0000000C = fdivs f1, f1, f13
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0x00000010 = lwz r3, 0(r31)
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0x00000014 = blr
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# chr::CInnerLabelState::applyFieldMoveWeight((float))
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0x02643330 = bla _setSpeed ; SetVariableFloat(0xBD,float)
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[XCX_MOVESPEED_1U] ######################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x18
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0x00000000 = .float $mod ; dash speed (smallest means fastest, default is 1.0)
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_speed = 0x00000000
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_setSpeed = 0x00000004
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0x00000004 = lis r3, _speed@ha
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0x00000008 = lfs f13, _speed@l(r3)
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0x0000000C = fdivs f1, f1, f13
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0x00000010 = lwz r3, 0(r31)
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0x00000014 = blr
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# chr::CInnerLabelState::applyFieldMoveWeight((float))
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0x026432C0 = bla _setSpeed ; SetVariableFloat(0xBD,float)
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