mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
6490a99614
Fixes rounding so shadows should work fine for res packs below 1280 x 720
317 lines
9.0 KiB
Plaintext
317 lines
9.0 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
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name = "Mario Kart 8 - <?=$title?>"
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version = 2
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#[TextureRedefine] #
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#width = 2048
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#height = 2048
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#overwriteWidth = <?=round($scaleFactorX*2048)?>
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#overwriteHeight = <?=round($scaleFactorY*2048)?>
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#[TextureRedefine] #selection screen shadows
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#width = 1536
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#height = 1536
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] #MShadows
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width = 1024
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height = 1024
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formats = 0x005 #shadows 2 lod slices
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overwriteWidth = <?=round($scaleFactorY)*1024?>
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overwriteHeight = <?=round($scaleFactorY)*1024?>
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#[TextureRedefine] ##gloss, reflections, don't scale
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#width = 768
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#width = 768
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[TextureRedefine] # Multiplayer-Mode Resolution (2p)
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width = 640
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height = 720
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]
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width = 640
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height = 360
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]
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width = 640
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height = 320
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*320)?>
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#[TextureRedefine] #selection fmv don't scale
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#width = 512
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#height = 608
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#formatsExcluded = 0x001 #selection fmt
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#[TextureRedefine] #shadows multiplayer?
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#width = 512
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#height = 512
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#formats = 0x005 # verify later
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#overwriteWidth = <?=round($scaleFactorX*512)?>
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#overwriteHeight = <?=round($scaleFactorY*512)?>
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[TextureRedefine]
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width = 427
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height = 240
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*427)?>
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overwriteHeight = <?=round($scaleFactorY*240)?>
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[TextureRedefine] #4P?
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width = 320
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height = 360
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # Bloom first mip, motion blur effect
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width = 320
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height = 180
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #
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width = 256
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height = 256
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235 #
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*256)?>
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[TextureRedefine]
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width = 199
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height = 116
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*199)?>
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overwriteHeight = <?=round($scaleFactorY*116)?>
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[TextureRedefine]
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width = 160
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height = 180
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] #bloom 2nd mip
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width = 160
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height = 90
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]
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width = 160
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height = 80
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*80)?>
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[TextureRedefine] #
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width = 148
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height = 148
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*148)?>
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overwriteHeight = <?=round($scaleFactorY*148)?>
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[TextureRedefine]
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width = 133
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height = 77
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*133)?>
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overwriteHeight = <?=round($scaleFactorY*77)?>
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[TextureRedefine]
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width = 128
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height = 256
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a,0x234,0x235
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*256)?>
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#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded
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#width = 128
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#height = 128
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#formatsExcluded =
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#overwriteWidth = <?=round($scaleFactorX*128)?>
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#overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine]
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width = 80
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height = 90
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine] # bloom 3rd mip
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width = 80
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height = 45
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine]
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width = 80
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height = 40
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*40)?>
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[TextureRedefine]
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width = 64
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height = 128
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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#[TextureRedefine] # glossmap breaks 64 cube?
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#width = 64
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#height = 64
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#[TextureRedefine] #check later
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#width = 52
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#height = 52
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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#overwriteWidth = 156
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#overwriteHeight = 156
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[TextureRedefine]
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width = 49
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height = 29
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*49)?>
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overwriteHeight = <?=round($scaleFactorY*29)?>
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[TextureRedefine]
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width = 40
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height = 45
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*40)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine] #bloom
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width = 40
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height = 22
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*40)?>
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overwriteHeight = <?=round($scaleFactorY*22)?>
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[TextureRedefine]
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width = 40
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height = 20
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*40)?>
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overwriteHeight = <?=round($scaleFactorY*20)?>
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[TextureRedefine]
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width = 33
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height = 19
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*33)?>
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overwriteHeight = <?=round($scaleFactorY*19)?>
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[TextureRedefine]
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width = 32
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height = 64
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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#[TextureRedefine] #
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#width = 32
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#height = 32
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#formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x816,0x01a #0x816 exclude cube
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#overwriteWidth = 96
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#overwriteHeight = 96
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[TextureRedefine]
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width = 20
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height = 22
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*20)?>
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overwriteHeight = <?=round($scaleFactorY*22)?>
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[TextureRedefine]
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width = 20
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height = 10
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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verwriteWidth = <?=round($scaleFactorX*20)?>
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overwriteHeight = <?=round($scaleFactorY*11)?>
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[TextureRedefine]
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width = 16
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height = 32
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*16)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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#[TextureRedefine] #M
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#width = 16
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#height = 16
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#formatsExcluded =
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#overwriteWidth = <?=round($scaleFactorX*16)?>
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#overwriteHeight = <?=round($scaleFactorY*16)?>
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[TextureRedefine]
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width = 8
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height = 16
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formatsExcluded = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435,0x01a
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overwriteWidth = <?=round($scaleFactorX*8)?>
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overwriteHeight = <?=round($scaleFactorY*16)?>
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###MKTV###
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# MKTV screen
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[TextureRedefine]
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width = 960
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height = 540
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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# MKTV internal render targets
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[TextureRedefine]
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width = 960
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height = 536
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*536)?>
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# MKTV half res alpha
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[TextureRedefine]
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width = 480
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height = 268
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*960)?>
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overwriteHeight = <?=round($scaleFactorY*268)?>
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# MKTV quarter res alpha
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[TextureRedefine]
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width = 240
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height = 134
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = <?=round($scaleFactorX*240)?>
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overwriteHeight = <?=round($scaleFactorY*134)?> |