cemu_graphic_packs/Fun/BreathOfTheWild_32Bit/rules.txt
Michael 19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV Filter
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 640
overwriteHeight = 481
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 640
overwriteHeight = 405
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 576
overwriteHeight = 432
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 240
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 241
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 203
[TextureRedefine] #half-res4
width = 576
height = 324
overwriteWidth = 288
overwriteHeight = 108
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 120
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 121
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 102
[TextureRedefine] #q-res4
width = 288
height = 162
overwriteWidth = 144
overwriteHeight = 54
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 60
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 30
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 29
[TextureRedefine] # F
width = 40
height = 23
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #gamepad
width = 854
height = 480
formatsExcluded = 0x034,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #Gamepad Filter
width = 854
height = 480
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360