mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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767a57bc93
Seperated camera part from the user interface. Has 0 bugs afaik.
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V2.0".
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version = 2
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# This pack changes the GUI to a modern looking GUI and only cleans up the camera menu.
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# The Minimalistic GUI pack without the experimental Clean Camera Rune files doesn't have any gameplay affect or compromise.
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# Installing the experimental clean camera rune pack should be simple, just overwrite the files from that folder in this specific folder.
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# Be sure to read the SEPERATE rules.txt which is completely stand-alone and has information about that specific pack.
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# If you find bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
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# ====================================================================
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# ====================================================================
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# ====================================================================
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[TextureRedefine]# f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
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width = 24
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height = 24
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formats = 0x001a
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tilemodes = 4
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overwriteFormat = 0x021a # UNORM -> SNORM
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[TextureRedefine]# 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
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width = 75
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height = 75
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine]# 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
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width = 8
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height = 8
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine]# 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
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width = 26
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height = 26
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine]# 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
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width = 242
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height = 162
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine]# 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
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width = 13
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height = 305
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine]# 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
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width = 32
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height = 1024
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM |