cemu_graphic_packs/Quality/Smash_1440p/rules.txt
Michael 19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00

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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 1440p (2K)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 160
overwriteHeight = 89
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 80
overwriteHeight = 44
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 40
overwriteHeight = 21
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 11
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1093
overwriteHeight = 547
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 973
overwriteHeight = 487
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 560
overwriteHeight = 280