cemu_graphic_packs/Resolutions/TokyoMirage_Resolution/rules.txt
2019-11-29 05:20:11 +01:00

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[Definition]
titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
name = Resolution
path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1280.0 / 720.0)
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1080.0)
[Preset]
name = 3440x1440 ("21:9") #2.388
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0) / (3440.0 / 1440.0)
$UIAspectY = 1.0
$GameAspect = (3440.0 / 1440.0)
[Preset]
name = 3840x1600 ("21:9") #2.4
$width = 3840
$height = 1600
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0)/ (3840.0 / 1600.0)
$UIAspectY = 1.0
$GameAspect = (3840.0 / 1600.0)
// Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (1440.0 / 900.0) / (1280.0/720.0)
$GameAspect = (1440.0 / 900.0)
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (1680.0 / 1050.0) / (1280.0/720.0)
$GameAspect = (1680.0 / 1050.0)
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (1920.0 / 1200.0) / (1280.0/720.0)
$GameAspect = (1920.0 / 1200.0)
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (2560.0 / 1600.0) / (1280.0/720.0)
$GameAspect = (2560.0 / 1600.0)
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (2880.0 / 1800.0) / (1280.0/720.0)
$GameAspect = (2880.0 / 1800.0)
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (3840.0 / 2400.0) / (1280.0/720.0)
$GameAspect = (3840.0 / 2400.0)
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = (5120.0 / 3200.0) / (1280.0/720.0)
$GameAspect = (5120.0 / 3200.0)
[Preset]
name = -- Double vertical res for SSAA, disable keep aspect ratio --
$width = 2560
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1440.0)
[Preset]
name = 1920x2160
$width = 1920
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (1920.0 / 1080.0)
[Preset]
name = 2560x2160 ("21:9")
$width = 2560
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0)
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1080.0)
[Preset]
name = 2560x2880
$width = 2560
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (2560.0 / 1440.0)
[Preset]
name = 3840x3200 ("21:9") #2.4
$width = 3840
$height = 3200
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = (1280.0/720.0)/ (2840.0 / 1600)
$UIAspectY = 1.0
$GameAspect = (3840.0 / 1600.0)
[Preset]
name = 3840x4320
$width = 3840
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$UIAspectX = 1.0
$UIAspectY = 1.0
$GameAspect = (3840.0 / 2160.0)
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f
$UIAspectX = 1.0
[TextureRedefine]
width = 1280
height = 720
formats = 0x810
overwriteFormat = 0x81e
[TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine] #
width = 640
height = 368
formats = 0x01a
overwriteFormat = 0x820
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 160
height = 128
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 160
height = 120
formats = 0x816
overwriteFormat = 0x820
[TextureRedefine]
width = 1280
height = 720
formats = 0x01a,0x816,0x80e,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 1280
height = 340
#formats =
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 340
[TextureRedefine]
width = 1014
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 1014
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 896
height = 480
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Pad
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Pad
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Pad
width = 674
height = 574
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 674
overwriteHeight = ($height/$gameHeight) * 574
[TextureRedefine] # Pad
width = 657
height = 574
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 657
overwriteHeight = ($height/$gameHeight) * 574
[TextureRedefine]
width = 640
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 368
#formats = 0x816,0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x001
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 160
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 120
#[TextureRedefine] # Shadows cemu scaling broken?
#width = 1024
#height = 2048
#formats = 0x011,0x811
#overwriteWidth = ($height/$gameHeight) * 1024
#overwriteHeight = ($height/$gameHeight) * 2048
#[TextureRedefine] #Shadows, cemu scaling broken?
#width = 1024
#height = 1024
#formats = 0x011,0x811
#overwriteWidth = ($height/$gameHeight) * 1024
#overwriteHeight = ($height/$gameHeight) * 1024
#[TextureRedefine] # Don't scale
#width = 512
#height = 512
#formats = 0x01a #GUI bar + alpha nope
#overwriteWidth = 1024
#overwriteHeight = 1024
#[TextureRedefine] # Don't scale
#width = 128
#height = 1024
#formats = 0x034 #text + alpha
#overwriteWidth = 256
#overwriteHeight = 2048