cemu_graphic_packs/Resolutions/Bayonetta2_Resolution/00fed4f92a49e851_0000000000000079_ps.txt
Crementif f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
// shader 00fed4f92a49e851
//cut scen blur pass 2 a
const float resScale = float($height)/float($gameHeight);
#ifdef VULKAN
layout(set = 1, binding = 1) uniform ufBlock
{
uniform ivec4 uf_remappedPS[2];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[2];
uniform vec2 uf_fragCoordScale;
#endif
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
layout(location = 0) in vec4 passParameterSem133;
layout(location = 0) out vec4 passPixelColor0;
// uf_fragCoordScale was moved to the ufBlock
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem133;
R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
// 0
backupReg0f = R0f.x;
backupReg1f = R0f.y;
PV0f.x = backupReg0f + -(0.0);
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
PV0f.y = intBitsToFloat(uf_remappedPS[0].y) * intBitsToFloat(0xbeaf1d44)/ resScale;
PV0f.z = intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(0x3f708fb2)/ resScale;
R10f.w = mul_nonIEEE(R5f.w, intBitsToFloat(uf_remappedPS[1].x));
PV0f.w = R10f.w;
PS0f = backupReg1f + 0.0;
PS0f = clamp(PS0f, 0.0, 1.0);
// 1
PV1f.x = max(PV0f.x, 0.0);
R10f.y = mul_nonIEEE(PV0f.w, PV0f.z);
PV1f.y = R10f.y;
R10f.z = mul_nonIEEE(PV0f.w, PV0f.y);
PV1f.z = R10f.z;
PV1f.w = max(PS0f, 0.0);
PS1f = max(R5f.w, intBitsToFloat(0x3a83126f));
// 2
R1f.x = min(PV1f.x, 1.0);
R1f.y = min(PV1f.w, 1.0);
PV0f.z = R0f.y + PV1f.z;
PV0f.z = clamp(PV0f.z, 0.0, 1.0);
PV0f.w = R0f.x + -(PV1f.y);
PV0f.w = clamp(PV0f.w, 0.0, 1.0);
R11f.y = 1.0 / PS1f;
PS0f = R11f.y;
// 3
R123f.x = (-(R10f.y) * 2.0 + R0f.x);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV1f.x = R123f.x;
R123f.y = (R10f.z * 2.0 + R0f.y);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV1f.y = R123f.y;
PV1f.z = max(PV0f.z, 0.0);
PV1f.w = max(PV0f.w, 0.0);
R127f.w = (-(R10f.y) * intBitsToFloat(0x40400000) + R0f.x);
R127f.w = clamp(R127f.w, 0.0, 1.0);
PS1f = R127f.w;
// 4
R2f.x = min(PV1f.w, 1.0);
R2f.y = min(PV1f.z, 1.0);
PV0f.z = max(PV1f.x, 0.0);
PV0f.w = max(PV1f.y, 0.0);
R122f.x = (R10f.z * intBitsToFloat(0x40400000) + R0f.y);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 5
R3f.x = min(PV0f.z, 1.0);
R3f.y = min(PV0f.w, 1.0);
PV1f.z = max(PS0f, 0.0);
PV1f.w = max(R127f.w, 0.0);
R122f.x = (-(R10f.y) * 4.0 + R0f.x);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 6
R4f.x = min(PV1f.w, 1.0);
R4f.y = min(PV1f.z, 1.0);
R0f.z = max(PS1f, 0.0);
R0f.w = (R10f.z * 4.0 + R0f.y);
R0f.w = clamp(R0f.w, 0.0, 1.0);
R6f.w = (-(R10f.y) * intBitsToFloat(0x40a00000) + R0f.x);
R6f.w = clamp(R6f.w, 0.0, 1.0);
PS0f = R6f.w;
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
R2f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R4f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
// 0
PV0f.x = R1f.w * R11f.y;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R127f.y = R11f.y * R2f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
R127f.z = R11f.y * R3f.w;
R127f.z = clamp(R127f.z, 0.0, 1.0);
R7f.w = min(R0f.z, 1.0);
R126f.z = (R10f.z * intBitsToFloat(0x40a00000) + R0f.y);
R126f.z = clamp(R126f.z, 0.0, 1.0);
PS0f = R126f.z;
// 1
PV1f.x = PV0f.x + 1.0;
R123f.y = (mul_nonIEEE(R1f.z,PV0f.x) + R5f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R1f.y,PV0f.x) + R5f.y);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R1f.x,PV0f.x) + R5f.x);
PV1f.w = R123f.w;
R126f.y = R11f.y * R4f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
PS1f = R126f.y;
// 2
R123f.x = (mul_nonIEEE(R2f.x,R127f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R127f.y;
R123f.z = (mul_nonIEEE(R2f.z,R127f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R2f.y,R127f.y) + PV1f.z);
PV0f.w = R123f.w;
PS0f = max(R0f.w, 0.0);
// 3
PV1f.x = PV0f.y + R127f.z;
R123f.y = (mul_nonIEEE(R3f.z,R127f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R3f.y,R127f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R3f.x,R127f.z) + PV0f.x);
PV1f.w = R123f.w;
R7f.y = min(PS0f, 1.0);
PS1f = R7f.y;
// 4
R1f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w);
R2f.y = PV1f.x + R126f.y;
R3f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y);
R4f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z);
PS0f = max(R6f.w, 0.0);
// 5
R4f.x = min(PS0f, 1.0);
R123f.y = (-(R10f.y) * intBitsToFloat(0x40c00000) + R0f.x);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV1f.y = R123f.y;
PV1f.z = max(R126f.z, 0.0);
R123f.w = (R10f.z * intBitsToFloat(0x40c00000) + R0f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV1f.w = R123f.w;
R122f.x = (-(R10f.y) * intBitsToFloat(0x40e00000) + R0f.x);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 6
PV0f.x = max(PV1f.w, 0.0);
R4f.y = min(PV1f.z, 1.0);
PV0f.z = max(PV1f.y, 0.0);
R123f.w = (R10f.z * intBitsToFloat(0x40e00000) + R0f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV0f.w = R123f.w;
PS0f = max(PS1f, 0.0);
// 7
R3f.x = min(PV0f.z, 1.0);
R3f.y = min(PV0f.x, 1.0);
PV1f.z = max(PV0f.w, 0.0);
R6f.w = min(PS0f, 1.0);
R122f.x = (-(R10f.y) * intBitsToFloat(0x41000000) + R0f.x);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 8
R2f.x = (-(R10f.y) * intBitsToFloat(0x41100000) + R0f.x);
R2f.x = clamp(R2f.x, 0.0, 1.0);
R6f.y = min(PV1f.z, 1.0);
R4f.z = max(PS1f, 0.0);
R3f.w = (R10f.z * intBitsToFloat(0x41000000) + R0f.y);
R3f.w = clamp(R3f.w, 0.0, 1.0);
R2f.z = (R10f.z * intBitsToFloat(0x41100000) + R0f.y);
R2f.z = clamp(R2f.z, 0.0, 1.0);
PS0f = R2f.z;
R7f.xyzw = (texture(textureUnitPS0, R7f.wy).xyzw);
R5f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
R8f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R6f.xyzw = (texture(textureUnitPS0, R6f.wy).xyzw);
// 0
PV0f.x = R11f.y * R7f.w;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R126f.y = R11f.y * R5f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
R126f.z = R11f.y * R8f.w;
R126f.z = clamp(R126f.z, 0.0, 1.0);
R1f.w = min(R4f.z, 1.0);
R127f.w = max(R2f.x, 0.0);
PS0f = R127f.w;
// 1
PV1f.x = R2f.y + PV0f.x;
R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + R3f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R7f.y,PV0f.x) + R4f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R7f.x,PV0f.x) + R1f.x);
PV1f.w = R123f.w;
R127f.y = R11f.y * R6f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
PS1f = R127f.y;
// 2
R123f.x = (mul_nonIEEE(R5f.x,R126f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R126f.y;
R123f.z = (mul_nonIEEE(R5f.z,R126f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R5f.y,R126f.y) + PV1f.z);
PV0f.w = R123f.w;
PS0f = max(R3f.w, 0.0);
// 3
PV1f.x = PV0f.y + R126f.z;
R123f.y = (mul_nonIEEE(R8f.z,R126f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R8f.y,R126f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R8f.x,R126f.z) + PV0f.x);
PV1f.w = R123f.w;
R1f.y = min(PS0f, 1.0);
PS1f = R1f.y;
// 4
backupReg0f = R6f.z;
R1f.x = (mul_nonIEEE(R6f.x,R127f.y) + PV1f.w);
R5f.y = PV1f.x + R127f.y;
R6f.z = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.y);
R6f.w = (mul_nonIEEE(R6f.y,R127f.y) + PV1f.z);
PS0f = max(R2f.z, 0.0);
// 5
R6f.x = min(R127f.w, 1.0);
R6f.y = min(PS0f, 1.0);
R123f.z = (-(R10f.y) * intBitsToFloat(0x41200000) + R0f.x);
R123f.z = clamp(R123f.z, 0.0, 1.0);
PV1f.z = R123f.z;
R123f.w = (R10f.z * intBitsToFloat(0x41200000) + R0f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV1f.w = R123f.w;
R122f.x = (-(R10f.y) * intBitsToFloat(0x41300000) + R0f.x);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 6
R123f.x = (R10f.z * intBitsToFloat(0x41300000) + R0f.y);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV0f.x = R123f.x;
PV0f.y = max(PV1f.w, 0.0);
PV0f.z = max(PV1f.z, 0.0);
PV0f.w = max(PS1f, 0.0);
R127f.x = (-(R10f.y) * intBitsToFloat(0x41400000) + R0f.x);
R127f.x = clamp(R127f.x, 0.0, 1.0);
PS0f = R127f.x;
// 7
R8f.x = min(PV0f.z, 1.0);
R8f.y = min(PV0f.y, 1.0);
PV1f.z = max(PV0f.x, 0.0);
R3f.w = min(PV0f.w, 1.0);
R122f.x = (R10f.z * intBitsToFloat(0x41400000) + R0f.y);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 8
R5f.x = max(PS1f, 0.0);
R3f.y = min(PV1f.z, 1.0);
R2f.z = max(R127f.x, 0.0);
R8f.w = (-(R10f.y) * intBitsToFloat(0x41500000) + R0f.x);
R8f.w = clamp(R8f.w, 0.0, 1.0);
R8f.z = (R10f.z * intBitsToFloat(0x41500000) + R0f.y);
R8f.z = clamp(R8f.z, 0.0, 1.0);
PS0f = R8f.z;
R4f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw);
R7f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw);
R9f.xyzw = (texture(textureUnitPS0, R8f.xy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R3f.wy).xyzw);
// 0
PV0f.x = R11f.y * R4f.w;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R127f.y = R11f.y * R7f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
R126f.z = R11f.y * R9f.w;
R126f.z = clamp(R126f.z, 0.0, 1.0);
R1f.w = min(R2f.z, 1.0);
R1f.y = min(R5f.x, 1.0);
PS0f = R1f.y;
// 1
PV1f.x = R5f.y + PV0f.x;
R123f.y = (mul_nonIEEE(R4f.z,PV0f.x) + R6f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R4f.y,PV0f.x) + R6f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R4f.x,PV0f.x) + R1f.x);
PV1f.w = R123f.w;
R126f.y = R11f.y * R3f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
PS1f = R126f.y;
// 2
R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R127f.y;
R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z);
PV0f.w = R123f.w;
R127f.w = max(R8f.w, 0.0);
PS0f = R127f.w;
// 3
PV1f.x = PV0f.y + R126f.z;
R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x);
PV1f.w = R123f.w;
R126f.z = max(R8f.z, 0.0);
PS1f = R126f.z;
// 4
R1f.x = (mul_nonIEEE(R3f.x,R126f.y) + PV1f.w);
R7f.y = PV1f.x + R126f.y;
R9f.z = (mul_nonIEEE(R3f.z,R126f.y) + PV1f.y);
R9f.w = (mul_nonIEEE(R3f.y,R126f.y) + PV1f.z);
R3f.x = min(R127f.w, 1.0);
PS0f = R3f.x;
// 5
R123f.x = (-(R10f.y) * intBitsToFloat(0x41600000) + R0f.x);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV1f.x = R123f.x;
R3f.y = min(R126f.z, 1.0);
R123f.z = (-(R10f.y) * intBitsToFloat(0x41700000) + R0f.x);
R123f.z = clamp(R123f.z, 0.0, 1.0);
PV1f.z = R123f.z;
R123f.w = (R10f.z * intBitsToFloat(0x41600000) + R0f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV1f.w = R123f.w;
R122f.x = (R10f.z * intBitsToFloat(0x41700000) + R0f.y);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS1f = R122f.x;
// 6
backupReg0f = R0f.x;
PV0f.x = max(PS1f, 0.0);
PV0f.y = max(PV1f.w, 0.0);
PV0f.z = max(PV1f.x, 0.0);
PV0f.w = max(PV1f.z, 0.0);
R7f.x = (-(R10f.y) * intBitsToFloat(0x41800000) + backupReg0f);
R7f.x = clamp(R7f.x, 0.0, 1.0);
PS0f = R7f.x;
// 7
R9f.x = min(PV0f.z, 1.0);
R9f.y = min(PV0f.y, 1.0);
R3f.z = min(PV0f.w, 1.0);
R3f.w = min(PV0f.x, 1.0);
R7f.w = (R10f.z * intBitsToFloat(0x41800000) + R0f.y);
R7f.w = clamp(R7f.w, 0.0, 1.0);
PS1f = R7f.w;
R8f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw);
R4f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R5f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw);
// 0
backupReg0f = R0f.x;
PV0f.x = R11f.y * R8f.w;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R126f.y = R11f.y * R4f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
R126f.z = R11f.y * R5f.w;
R126f.z = clamp(R126f.z, 0.0, 1.0);
R127f.w = max(R7f.x, 0.0);
R126f.w = (-(R10f.y) * intBitsToFloat(0x41880000) + backupReg0f);
R126f.w = clamp(R126f.w, 0.0, 1.0);
PS0f = R126f.w;
// 1
PV1f.x = R7f.y + PV0f.x;
R123f.y = (mul_nonIEEE(R8f.z,PV0f.x) + R9f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R8f.y,PV0f.x) + R9f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R8f.x,PV0f.x) + R1f.x);
PV1f.w = R123f.w;
R127f.y = R11f.y * R3f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
PS1f = R127f.y;
// 2
R123f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R126f.y;
R123f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z);
PV0f.w = R123f.w;
R126f.y = max(R7f.w, 0.0);
PS0f = R126f.y;
// 3
PV1f.x = PV0f.y + R126f.z;
R123f.y = (mul_nonIEEE(R5f.z,R126f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R5f.y,R126f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R5f.x,R126f.z) + PV0f.x);
PV1f.w = R123f.w;
R5f.x = min(R127f.w, 1.0);
PS1f = R5f.x;
// 4
R8f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.w);
R4f.y = PV1f.x + R127f.y;
R8f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.y);
R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.z);
R5f.y = min(R126f.y, 1.0);
PS0f = R5f.y;
// 5
R123f.x = (-(R10f.y) * intBitsToFloat(0x41900000) + R0f.x);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV1f.x = R123f.x;
R123f.y = (R10f.z * intBitsToFloat(0x41900000) + R0f.y);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV1f.y = R123f.y;
R123f.z = (R10f.z * intBitsToFloat(0x41880000) + R0f.y);
R123f.z = clamp(R123f.z, 0.0, 1.0);
PV1f.z = R123f.z;
PV1f.w = max(R126f.w, 0.0);
R126f.w = (-(R10f.y) * intBitsToFloat(0x41980000) + R0f.x);
R126f.w = clamp(R126f.w, 0.0, 1.0);
PS1f = R126f.w;
// 6
backupReg0f = R0f.y;
R3f.x = min(PV1f.w, 1.0);
PV0f.y = max(PV1f.x, 0.0);
PV0f.z = max(PV1f.z, 0.0);
PV0f.w = max(PV1f.y, 0.0);
R122f.x = (R10f.z * intBitsToFloat(0x41980000) + backupReg0f);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 7
R4f.x = min(PV0f.y, 1.0);
R3f.y = min(PV0f.z, 1.0);
R4f.z = min(PV0f.w, 1.0);
PV1f.w = max(R126f.w, 0.0);
PS1f = max(PS0f, 0.0);
// 8
R1f.x = min(PV1f.w, 1.0);
R1f.y = min(PS1f, 1.0);
R3f.z = (-(R10f.y) * intBitsToFloat(0x41a00000) + R0f.x);
R3f.z = clamp(R3f.z, 0.0, 1.0);
R4f.w = (R10f.z * intBitsToFloat(0x41a00000) + R0f.y);
R4f.w = clamp(R4f.w, 0.0, 1.0);
R8f.w = (-(R10f.y) * intBitsToFloat(0x41a80000) + R0f.x);
R8f.w = clamp(R8f.w, 0.0, 1.0);
PS0f = R8f.w;
R5f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw);
R7f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R9f.xyzw = (texture(textureUnitPS0, R4f.xz).xyzw);
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
// 0
PV0f.x = R11f.y * R5f.w;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R127f.y = R11f.y * R7f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
R126f.z = R11f.y * R9f.w;
R126f.z = clamp(R126f.z, 0.0, 1.0);
R126f.w = max(R3f.z, 0.0);
R127f.z = (R10f.z * intBitsToFloat(0x41a80000) + R0f.y);
R127f.z = clamp(R127f.z, 0.0, 1.0);
PS0f = R127f.z;
// 1
PV1f.x = R4f.y + PV0f.x;
R123f.y = (mul_nonIEEE(R5f.z,PV0f.x) + R8f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R5f.y,PV0f.x) + R3f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R5f.x,PV0f.x) + R8f.x);
PV1f.w = R123f.w;
R126f.y = R11f.y * R1f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
PS1f = R126f.y;
// 2
R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R127f.y;
R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z);
PV0f.w = R123f.w;
R127f.y = max(R4f.w, 0.0);
PS0f = R127f.y;
// 3
PV1f.x = PV0f.y + R126f.z;
R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x);
PV1f.w = R123f.w;
R9f.x = min(R126f.w, 1.0);
PS1f = R9f.x;
// 4
backupReg0f = R1f.z;
R7f.x = (mul_nonIEEE(R1f.x,R126f.y) + PV1f.w);
R7f.y = PV1f.x + R126f.y;
R1f.z = (mul_nonIEEE(backupReg0f,R126f.y) + PV1f.y);
R1f.w = (mul_nonIEEE(R1f.y,R126f.y) + PV1f.z);
R9f.y = min(R127f.y, 1.0);
PS0f = R9f.y;
// 5
R123f.x = (-(R10f.y) * intBitsToFloat(0x41b00000) + R0f.x);
R123f.x = clamp(R123f.x, 0.0, 1.0);
PV1f.x = R123f.x;
R123f.y = (R10f.z * intBitsToFloat(0x41b00000) + R0f.y);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV1f.y = R123f.y;
PV1f.z = max(R127f.z, 0.0);
PV1f.w = max(R8f.w, 0.0);
R126f.w = (-(R10f.y) * intBitsToFloat(0x41b80000) + R0f.x);
R126f.w = clamp(R126f.w, 0.0, 1.0);
PS1f = R126f.w;
// 6
backupReg0f = R0f.y;
R0f.x = min(PV1f.w, 1.0);
R0f.y = min(PV1f.z, 1.0);
PV0f.z = max(PV1f.x, 0.0);
PV0f.w = max(PV1f.y, 0.0);
R122f.x = (R10f.z * intBitsToFloat(0x41b80000) + backupReg0f);
R122f.x = clamp(R122f.x, 0.0, 1.0);
PS0f = R122f.x;
// 7
R10f.x = min(PV0f.z, 1.0);
R10f.y = min(PV0f.w, 1.0);
PV1f.z = max(PS0f, 0.0);
PV1f.w = max(R126f.w, 0.0);
R4f.w = R10f.w;
R4f.w *= 2.0;
PS1f = R4f.w;
// 8
R1f.x = min(PV1f.w, 1.0);
R1f.y = min(PV1f.z, 1.0);
R9f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw);
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
R10f.xyzw = (texture(textureUnitPS0, R10f.xy).xyzw);
R8f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
// 0
PV0f.x = R11f.y * R9f.w;
PV0f.x = clamp(PV0f.x, 0.0, 1.0);
R127f.y = R11f.y * R0f.w;
R127f.y = clamp(R127f.y, 0.0, 1.0);
R127f.z = R11f.y * R10f.w;
R127f.z = clamp(R127f.z, 0.0, 1.0);
// 1
PV1f.x = R7f.y + PV0f.x;
R123f.y = (mul_nonIEEE(R9f.z,PV0f.x) + R1f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R9f.y,PV0f.x) + R1f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R7f.x);
PV1f.w = R123f.w;
R126f.y = R11f.y * R8f.w;
R126f.y = clamp(R126f.y, 0.0, 1.0);
PS1f = R126f.y;
// 2
backupReg0f = R0f.y;
R123f.x = (mul_nonIEEE(R0f.x,R127f.y) + PV1f.w);
PV0f.x = R123f.x;
PV0f.y = PV1f.x + R127f.y;
R123f.z = (mul_nonIEEE(R0f.z,R127f.y) + PV1f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.z);
PV0f.w = R123f.w;
// 3
PV1f.x = PV0f.y + R127f.z;
R123f.y = (mul_nonIEEE(R10f.z,R127f.z) + PV0f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(R10f.y,R127f.z) + PV0f.w);
PV1f.z = R123f.z;
R123f.w = (mul_nonIEEE(R10f.x,R127f.z) + PV0f.x);
PV1f.w = R123f.w;
// 4
R127f.x = (mul_nonIEEE(R8f.x,R126f.y) + PV1f.w);
PV0f.y = PV1f.x + R126f.y;
R127f.z = (mul_nonIEEE(R8f.z,R126f.y) + PV1f.y);
R126f.w = (mul_nonIEEE(R8f.y,R126f.y) + PV1f.z);
// 5
PS1f = 1.0 / PV0f.y;
// 6
R4f.x = R127f.x * PS1f;
R4f.y = R126f.w * PS1f;
R4f.z = R127f.z * PS1f;
// export
passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w);
}