mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
162 lines
3.1 KiB
Plaintext
162 lines
3.1 KiB
Plaintext
[Definition]
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titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
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name = Resolution
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path = "Bayonetta/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x80e,0x001,0x01a
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x001,0x01a
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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#640x352
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[TextureRedefine]
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width = 320
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height = 176
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 176
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#[TextureRedefine] #May unintentionally scale textures
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#width = 256
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#height = 256
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#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
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#overwriteWidth = ($width/$gameWidth) * 256
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#overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 160
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height = 80
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#formats =
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 80
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#[TextureRedefine] #May unintentionally scale textures
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#width = 128
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#height = 128
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#formatsExcluded = 0x033,0x031,0x01a,0x001
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#overwriteWidth = ($width/$gameWidth) * 128
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#overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 96
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height = 48
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine] ##
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width = 64
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height = 32
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 48
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height = 32
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#formats =
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overwriteWidth = ($width/$gameWidth) * 48
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overwriteHeight = ($height/$gameHeight) * 32
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#[TextureRedefine] #
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#width = 32
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#height = 32
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#formatsExcluded = 0x031,0x002,0x001,0x01a
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#overwriteWidth = ($width/$gameWidth) * 32
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#overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 16
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#formats =
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #
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width = 8
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height = 8
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formats = 0x001a
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overwriteWidth = ($width/$gameWidth) * 8
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overwriteHeight = ($height/$gameHeight) * 8
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