cemu_graphic_packs/Resolutions/SuperMarioMaker_Resolution/rules.txt
Crementif f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00

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[Definition]
titleIds = 000500001018DB00,000500001018DC00,000500001018DD00
name = Resolution
path = "Super Mario Maker/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Output, 3D Rendering Style
width = 1280
height = 720
formats = 0x019,0x80e,0x001,0x419,0x816
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Sprite Styles
[TextureRedefine]
width = 928
height = 528
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 928
overwriteHeight = ($height/$gameHeight) * 528
[TextureRedefine]
width = 912
height = 516
formats = 0x019,0x80e,0x001
overwriteWidth = ($width/$gameWidth) * 912
overwriteHeight = ($height/$gameHeight) * 516
[TextureRedefine]
width = 928
height = 516
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 928
overwriteHeight = ($height/$gameHeight) * 516
[TextureRedefine]
width = 1024
height = 528
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 528