cemu_graphic_packs/Enhancements/WindWakerHD_Contrasty/b77c717f243c0b08_00000000007f9249_ps.txt
Crementif b95bd222d2
[Bayonetta 2] Add portal workaround pack
Also removed the version indicator in Windwaker's contrasty file since any updates to that number would remove all the configuration set by the user for that pack.
2019-05-26 17:12:48 +02:00

255 lines
9.4 KiB
Plaintext

#version 420
#extension GL_ARB_texture_gather : enable
// shader b77c717f243c0b08
uniform ivec4 uf_remappedPS[9];
const float skyboxRed = float($skyboxRed);
const float skyboxGreen = float($skyboxGreen);
const float skyboxBlue = float($skyboxBlue);
const float skyboxMix = float($skyboxMix);
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x25672000 res 4096x4096x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xd) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 1
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf42ff800 res 960x540x1 dim 1 tm: 4 format 001a compSel: 1 2 3 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x2df1f000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 1
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2dfcb000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 1
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x2df1f000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 1
layout(location = 0) in vec4 passParameterSem2;
layout(location = 1) in vec4 passParameterSem4;
layout(location = 2) in vec4 passParameterSem5;
layout(location = 3) in vec4 passParameterSem6;
layout(location = 4) in vec4 passParameterSem7;
layout(location = 5) in vec4 passParameterSem8;
layout(location = 6) in vec4 passParameterSem9;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem2;
R1f = passParameterSem4;
R2f = passParameterSem5;
R3f = passParameterSem6;
R4f = passParameterSem7;
R5f = passParameterSem8;
R6f = passParameterSem9;
R5f.yzw = (texture(textureUnitPS4, R5f.xy).yzw);
// 0
R127f.x = R5f.y + -(0.5);
R127f.y = -(R1f.z) + -(intBitsToFloat(0x42700000));
PV0f.z = R5f.w + -(0.5);
R127f.w = R5f.z + -(0.5);
PS0f = 1.0 / R3f.z;
// 1
backupReg0f = R3f.y;
PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].z));
PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x));
R3f.z = mul_nonIEEE(R3f.x, PS0f);
R3f.w = 1.0;
R3f.y = mul_nonIEEE(backupReg0f, PS0f);
PS1f = R3f.y;
// 2
R126f.x = R127f.y * intBitsToFloat(0x3dcccccd);
R126f.x = clamp(R126f.x, 0.0, 1.0);
R8f.y = 0.0;
R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[0].w)) + PV1f.x);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[0].y)) + PV1f.y);
PV0f.w = R123f.w;
PS0f = 1.0 / R2f.z;
// 3
R123f.x = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[1].y)) + PV0f.z);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.w);
PV1f.y = R123f.y;
R5f.z = mul_nonIEEE(R2f.x, PS0f);
R5f.w = mul_nonIEEE(R2f.y, PS0f);
PS1f = exp2(intBitsToFloat(uf_remappedPS[1].z));
PS1f *= 4.0;
// 4
PV0f.x = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[2].y));
PV0f.y = mul_nonIEEE(PS1f, PV1f.x);
PV0f.z = mul_nonIEEE(PS1f, PV1f.y);
PV0f.w = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[2].w));
R127f.z = -(R126f.x) + 1.0;
PS0f = R127f.z;
// 5
PV1f.x = PV0f.z * intBitsToFloat(0x3e7f0000);
R123f.y = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[2].z)),intBitsToFloat(uf_remappedPS[2].w)) + PV0f.w);
R123f.y = clamp(R123f.y, 0.0, 1.0);
PV1f.y = R123f.y;
R0f.z = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[2].x)),intBitsToFloat(uf_remappedPS[2].y)) + PV0f.x);
R0f.z = clamp(R0f.z, 0.0, 1.0);
PV1f.w = PV0f.y * intBitsToFloat(0x3e7f0000);
R2f.x = mul_nonIEEE(R1f.z, R1f.z);
PS1f = R2f.x;
// 6
backupReg0f = R4f.x;
backupReg1f = R4f.y;
R4f.x = backupReg0f + PV1f.x;
R4f.y = backupReg1f + PV1f.w;
R2f.z = R6f.x + PV1f.x;
R2f.w = R6f.y + PV1f.w;
R6f.y = PV1f.y + R127f.z;
R6f.y = clamp(R6f.y, 0.0, 1.0);
PS0f = R6f.y;
R3f.x = (textureLod(textureUnitPS2, R3f.zy,0.0).x);
R6f.x = (textureLod(textureUnitPS2, R3f.zy,R3f.w).x);
R4f.xyzw = (texture(textureUnitPS3, R4f.xy).xyzw);
R7f.xyz = (texture(textureUnitPS5, R2f.zw).xyz);
R5f.x = (texture(textureUnitPS1, R5f.zw).x);
// 0
PV0f.x = -(R3f.x) + R6f.x;
R127f.y = (mul_nonIEEE(-(R0f.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[3].z));
PV0f.y = R127f.y;
R126f.z = mul_nonIEEE(R4f.w, intBitsToFloat(uf_remappedPS[4].w));
R126f.z = clamp(R126f.z, 0.0, 1.0);
R122f.x = (mul_nonIEEE(R1f.y,R1f.y) + R2f.x);
PS0f = R122f.x;
// 1
PV1f.x = -(PV0f.y) + 1.0;
PV1f.y = -(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[4].y);
PV1f.z = -(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[4].x);
R123f.w = (mul_nonIEEE(PV0f.x,R6f.y) + R3f.x);
PV1f.w = R123f.w;
R122f.x = (mul_nonIEEE(R1f.x,R1f.x) + PS0f);
PS1f = R122f.x;
// 2
R127f.x = (mul_nonIEEE(PV1f.z,R4f.x) + intBitsToFloat(uf_remappedPS[5].x));
R127f.x = clamp(R127f.x, 0.0, 1.0);
R126f.y = (mul_nonIEEE(PV1f.y,R4f.y) + intBitsToFloat(uf_remappedPS[5].y));
R126f.y = clamp(R126f.y, 0.0, 1.0);
PV0f.z = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].y));
R127f.w = (mul_nonIEEE(PV1f.x,R6f.y) + R127f.y);
PS0f = sqrt(PS1f);
// 3
R126f.x = -(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[4].z);
R123f.w = (mul_nonIEEE(R0f.x,PS0f) + R0f.y);
R123f.w = clamp(R123f.w, 0.0, 1.0);
PV1f.w = R123f.w;
tempResultf = log2(PV0f.z);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1f = tempResultf;
// 4
PV0f.x = mul_nonIEEE(R127f.w, PS1f);
R127f.y = -(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y);
R127f.z = -(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x);
R0f.w = R126f.z;
R0f.w = clamp(R0f.w, 0.0, 1.0);
R1f.z = mul_nonIEEE(PV1f.w, PV1f.w);
PS0f = R1f.z;
// 5
PV1f.x = -(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z);
R127f.w = (mul_nonIEEE(R126f.x,R4f.z) + intBitsToFloat(uf_remappedPS[5].z));
R127f.w = clamp(R127f.w, 0.0, 1.0);
R126f.x = exp2(PV0f.x);
PS1f = R126f.x;
// 6
backupReg0f = R127f.y;
backupReg1f = R127f.z;
R127f.y = (mul_nonIEEE(PV1f.x,R7f.z) + intBitsToFloat(uf_remappedPS[5].z));
R127f.y = clamp(R127f.y, 0.0, 1.0);
PV0f.y = R127f.y;
R127f.z = (mul_nonIEEE(backupReg0f,R7f.y) + intBitsToFloat(uf_remappedPS[5].y));
R127f.z = clamp(R127f.z, 0.0, 1.0);
PV0f.z = R127f.z;
R126f.w = (mul_nonIEEE(backupReg1f,R7f.x) + intBitsToFloat(uf_remappedPS[5].x));
R126f.w = clamp(R126f.w, 0.0, 1.0);
PV0f.w = R126f.w;
R8f.w = R0f.w;
PS0f = R8f.w;
// 7
PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R126f.x);
PV1f.x = clamp(PV1f.x, 0.0, 1.0);
PV1f.y = R127f.w + -(PV0f.y);
PV1f.z = R126f.y + -(PV0f.z);
PV1f.w = R127f.x + -(PV0f.w);
R125f.z = intBitsToFloat(uf_remappedPS[7].y) + R5f.x;
R125f.z = clamp(R125f.z, 0.0, 1.0);
PS1f = R125f.z;
// 8
backupReg0f = R127f.z;
R127f.x = (mul_nonIEEE(PV1f.w,R126f.z) + R126f.w);
R127f.x = clamp(R127f.x, 0.0, 1.0);
PV0f.x = R127f.x;
PV0f.y = PV1f.x + intBitsToFloat(uf_remappedPS[7].x);
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
R127f.z = (mul_nonIEEE(PV1f.y,R126f.z) + R127f.y);
R127f.z = clamp(R127f.z, 0.0, 1.0);
PV0f.z = R127f.z;
R126f.w = (mul_nonIEEE(PV1f.z,R126f.z) + backupReg0f);
R126f.w = clamp(R126f.w, 0.0, 1.0);
PV0f.w = R126f.w;
// 9
backupReg0f = R125f.z;
R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.w);
PV1f.x = R126f.x;
R127f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.x);
PV1f.y = R127f.y;
R125f.z = mul_nonIEEE(PV0f.y, backupReg0f);
R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.z);
PV1f.w = R127f.w;
// 10
PV0f.x = R127f.z + -(PV1f.w);
PV0f.y = R126f.w + -(PV1f.x);
PV0f.z = R127f.x + -(PV1f.y);
// 11
R5f.x = (mul_nonIEEE(R125f.z,R127f.w) + PV0f.x);
R7f.y = (mul_nonIEEE(R125f.z,R126f.x) + PV0f.y);
R7f.z = (mul_nonIEEE(R125f.z,R127f.y) + PV0f.z);
// 0
PV0f.x = -(R7f.y) + intBitsToFloat(uf_remappedPS[8].y);
PV0f.y = -(R7f.z) + intBitsToFloat(uf_remappedPS[8].x);
PV0f.w = -(R5f.x) + intBitsToFloat(uf_remappedPS[8].z);
// 1
R0f.x = (mul_nonIEEE(PV0f.y,R1f.z) + R7f.z);
PV1f.x = R0f.x;
R0f.y = (mul_nonIEEE(PV0f.x,R1f.z) + R7f.y);
PV1f.y = R0f.y;
R0f.z = (mul_nonIEEE(PV0f.w,R1f.z) + R5f.x);
PV1f.z = R0f.z;
// 2
backupReg0f = R0f.w;
R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z);
R0f.w = backupReg0f;
// 3
R1f.xyz = vec3(R8f.y,R8f.y,R8f.y);
R1f.w = R8f.w;
// export
//passPixelColor0 = vec4(R0f.x, R0f.y*0.9, R0f.z*1.1, R0f.w);
passPixelColor0 = vec4(R0f.x*skyboxRed, R0f.y*skyboxGreen*0.9, R0f.z*skyboxBlue*1.1, R0f.w)*skyboxMix;
passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
}