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https://github.com/cemu-project/cemu_graphic_packs.git
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19bd76df1e
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal * [DKCTF] Actually remove old shaders * EXZAP * [DKCTF] version = 2 * [Shadows] version = 2 * [MK8] version = 2 * [Baeonetta] version = 2 * [XCX] version = 2 * [3D World] version = 2 * [Smash] version = 2 * [ROL] version = 2 * [Pikmin] version = 2 * [Tekken] version = 2 * [WindWaker] version = 2 * [TwilightPrincess] version = 2 * [NSMBU] version = 2
30 lines
768 B
Plaintext
30 lines
768 B
Plaintext
[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # AA pass, shadows viewport
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width = 640
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height = 360
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #
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width = 320
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height = 180
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overwriteWidth = 960
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overwriteHeight = 540
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##Textures
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[TextureRedefine] # Dynamic shadows texture 3d overworld
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width = 1024
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height = 1024
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formats = 0x005 #0x034 static shadow texture, don't scale
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overwriteWidth = 2048
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overwriteHeight = 2048 |