cemu_graphic_packs/Resolutions/Bayonetta_Resolution/rules.txt
Crementif f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00

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[Definition]
titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
name = Resolution
path = "Bayonetta/Graphics/Resolution"
description = Changes the resolution of the game.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
#formats = 0x80e,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 640
height = 360
#formats = 0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
#640x352
[TextureRedefine]
width = 320
height = 176
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 176
#[TextureRedefine] #May unintentionally scale textures
#width = 256
#height = 256
#formatsExcluded = 0x033,0x032,0x031,0x01a,0x001
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 160
height = 80
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 80
#[TextureRedefine] #May unintentionally scale textures
#width = 128
#height = 128
#formatsExcluded = 0x033,0x031,0x01a,0x001
#overwriteWidth = ($width/$gameWidth) * 128
#overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 96
height = 48
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] ##
width = 64
height = 32
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 48
height = 32
#formats =
overwriteWidth = ($width/$gameWidth) * 48
overwriteHeight = ($height/$gameHeight) * 32
#[TextureRedefine] #
#width = 32
#height = 32
#formatsExcluded = 0x031,0x002,0x001,0x01a
#overwriteWidth = ($width/$gameWidth) * 32
#overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 16
#formats =
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #
width = 8
height = 8
formats = 0x001a
overwriteWidth = ($width/$gameWidth) * 8
overwriteHeight = ($height/$gameHeight) * 8