cemu_graphic_packs/Resolutions/DucktalesRemastered_Resolution/rules.txt
Crementif f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00

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[Definition]
titleIds = 0005000010129000,0005000010129200
name = Resolution
path = "DuckTales: Remastered/Graphics/Resolution"
description = Changes the resolution of the game. Made by Crementif.
version = 4
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1920
$gameHeight = 1088
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1088
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1280x720
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1088
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1920
$gameHeight = 1088
# Common HD Resolutions
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1088
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1088
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine] # TV Resolution
width = 1920
height = 1080
formats = 0x011,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine] # Rendering Resolution
width = 1920
height = 1088
formats = 0x011,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine] # Vignette Texture
width = 1088
height = 576
formats = 0x031
overwriteWidth = ($width/$gameWidth) * 1088
overwriteHeight = ($height/$gameHeight) * 576
# Blur
[TextureRedefine]
width = 480
height = 272
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270