cemu_graphic_packs/Enthusiast/BreathOfTheWild_5760p/rules.txt
Michael f869957a25 [BotW] Fix Bloom.
Turns out going into a shrine and leaving makes it work. Odd.
2017-04-02 21:26:14 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5768
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 9216
overwriteHeight = 5184
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 5120
overwriteHeight = 2320
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 5120
overwriteHeight = 2304
[TextureRedefine] #q-res1
width = 320
height = 180
formatsExcluded = 0x816,0x01a #Need to enter a shrine and leave for bloom to work
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth 2560
overwriteHeight = 1160
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 2560
overwriteHeight = 1152
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 320
overwriteHeight = 176
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 5760
overwriteHeight = 2880
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440