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![NAVras-Z](/assets/img/avatar_default.png)
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active. We can just ask for texture resolution ourselves in the shaders as a workaround.