mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-01 22:04:16 +01:00
8025b55cb2
GC colour setting will be added, need to sort out local WIP and merge first
267 lines
4.8 KiB
Plaintext
267 lines
4.8 KiB
Plaintext
[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Resolution
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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// Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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// Quality
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 2732x1536
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$width = 2732
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$height = 1536
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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// Enthusiast
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 10240x5760
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$width = 10240
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$height = 5760
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine]
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width = 1920
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height = 1088
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#formats = 0x80e,0x019,0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1080
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#formatsExcluded = 0x41A
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005 #,0x034,0x431,0x034
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overwriteWidth = ($height/$gameHeight) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine] #Shadows
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width = 1024
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height = 544
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#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]
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width = 960
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height = 540
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 544
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x806,0x019,0x01a
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overwriteWidth = ($height/$gameHeight) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 480
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height = 272
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 480
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overwriteHeight = ($height/$gameHeight) * 270
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#[TextureRedefine]
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#width = 360
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#height = 346
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##formats =
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#overwriteWidth = ($width/$gameWidth) * 360
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#overwriteHeight = ($height/$gameHeight) * 346
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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#formatsExcluded = 0x01a
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 240
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height = 135
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 80
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 120
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height = 67
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#formats =
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overwriteWidth = ($width/$gameWidth) * 120
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overwriteHeight = ($height/$gameHeight) * 67
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($height/$gameHeight) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 48
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[TextureRedefine]
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width = 60
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height = 33
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#formats =
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33 |