mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-30 05:14:14 +01:00
f55f569783
Added 1600x900 resolution to all packs that didn't have it.
156 lines
3.0 KiB
Plaintext
156 lines
3.0 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010116300,000500001012DC00,0005000010135300
|
|
name = Resolution
|
|
path = "The Wonderful 101/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Depth of Field Pass? Bloom Pass?
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Depth of Field Pass? Bloom Pass?
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Bloom Pass
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Bloom Pass
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 160
|
|
height = 96
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 160
|
|
height = 90
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 96
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 80
|
|
height = 45
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 64
|
|
height = 32
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Bloom Pass Mip
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine] # Gamepad Resolution
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|