mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 08:51:50 +01:00
164 lines
3.0 KiB
Plaintext
164 lines
3.0 KiB
Plaintext
[Definition]
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titleIds = 000500001010B100,0005000010111400,0005000010112600,0005000010138E00,0005000010139500,000500021010B101,0005000210111401
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name = Resolution
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path = "Rayman Legends/Graphics/Resolution"
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description = Changes the resolution of the game. Made by ICUP321.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1080
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// Common HD Resolutions
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine] # TV Resolution
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width = 1920
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height = 1088
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1088
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[TextureRedefine]
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width = 1920
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height = 1080
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1920
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overwriteHeight = ($height/$gameHeight) * 1080
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 856
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height = 480
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overwriteWidth = ($width/$gameWidth) * 856
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Half-Res
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width = 960
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height = 544
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 544
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[TextureRedefine]
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width = 960
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height = 540
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 960
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overwriteHeight = ($height/$gameHeight) * 540
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[TextureRedefine] # Screen Gradient
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 448
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height = 240
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 428
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height = 240
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overwriteWidth = ($width/$gameWidth) * 428
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 288
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height = 160
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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width = 285
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height = 160
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overwriteWidth = ($width/$gameWidth) * 285
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overwriteHeight = ($height/$gameHeight) * 160
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